The glass bathroom is the most A/B tested feature in modern hotel design.
It exists for one reason: it converts on https://t.co/aSk9wno3h0 and Expedia. When the major chains compared listing photos with opaque walls vs glass, the glass version booked at materially higher rates. Three things are happening at once.
The room photographs bigger. A 350 sq ft room with a glass wall reads as 450+ in a wide-angle listing shot. Guest satisfaction scores correlate more tightly with perceived room size than actual square footage, and hotels figured this out in the 2010s.
The bathtub gets seen. Tubs are used in roughly 5% of hotel stays but they're a top-three driver of "this looks like a luxury room" in the booking funnel. A bathtub hidden behind drywall is invisible in the listing photo. A bathtub behind glass becomes the hero shot.
The lifecycle math is brutal in the hotel's favor. Drywall around a wet room fails in 7-10 years from moisture. Glass and tile last 30+. A single mold remediation runs into the tens of thousands per room and pulls inventory offline for weeks. The glass wall pays for itself the first time they don't have to gut a bathroom.
You're right that it's terrible for groups. Hotels know. The conversion data beats the complaint data, because most rooms get booked by solo travelers and couples who never read the design as a problem. Families and friend groups are the segment that loses, and we're too small a slice for the math to flip.
The semi-frosted glass is the apology. The design team telling you they know.
Aiden - you clearly have no idea about what you are talking about. We have more users than everyone you just mentioned (combined). See https://t.co/oXIySEAk9K
Still, I am curious how we can make it simpler and fool proof for indie developers. Maybe simpler controls and a lot of handholding can help.
Linear has a 30-minute weekly meeting called "Quality Wednesdays." I sat through one and WOW
Devs show a quality or perf-related fix they did last week. It can be big, or small. We went through 17 issues, from massive backend performance wins, to this tiny one. Can you see it?
You cannot ask a designer to design and have many meetings during the week.
We need time to deep think, process and explore. Especially with product design.
A simple 30 minute meeting is actually an extra 1-2 hours of wasted potential design time.
Why? Because we’re so lost in our heads thinking through a million solutions, we have to stop designing 30 minutes before, during the meeting, then it takes at least 30 minutes to try to get back into the mental spot and resolve the million solutions to get back to where we left off.
Design is deep thinking and every meeting interrupts that.
It’s one of the biggest challenges designers have when leading a product.
Remember, your 30 minute meeting is actually almost 2 hours of lost design time. Make it worth it.
Some indicators of high design maturity:
�� A “governed” Design System
• User KPI metric for each initiative
• CDO/SVP reporting into the CEO
• Growth track for designers to ladder up
• A Design studio or Usability lab
• PMs and Eng in the interview process