One of the new tools I'm working on this week for Detis Engine.
I wanted a way to boost efficiency without sacrificing artistic control. Still a huge believer in hand-crafted game worlds.
I miss when games did commentary modes. I learned a *lot* of my level/game design sense from Valve designers banging their heads against the wall for why their levels/systems weren't working, and how to tune for each and every moment of a level.
Built MCP integration into my open-source 3D engine.
Now AI agents can drive PhasmaEditor directly.
Vulkan + DX12 + Ray Tracing + full agent control.
https://t.co/SS1u5wvUDz
@patriotsglazer@elvendemiurge@IGN That’s not what I said. Pretending it’s a good game and pretending to like it is a different thing. People can like whatever they want but it doesn’t mean something is good.
@patriotsglazer@elvendemiurge@IGN There's a difference here. I've played SWTD and I think it's a mediocre AA production. I'm not insulting it, just having an opinion.
Besides, if someone liked SWTD, they certainly are not the target audience for Signal Lost. It's a completely different game in all aspects.
12 years ago, I started building a game engine from scratch.
Today, Spartan just passed 3,000 stars on GitHub ⭐️
I didn't build it for people to use. I built it to learn, create a portfolio, get a job, and eventually make a cutting edge racing game and do my own thing.
Now I'm 33, turned my life around, and I'm finally able to focus on it, and the passion is stronger than ever.
I'm just getting started. ♥️🔥
Repo: https://t.co/1QjgJkYBEf
Here's what it looked like back then vs no
@terrapinwill@uniquemoviemom Because it's a mob-centric show and not police-centric. We are seeing the mafia's side of the story, and it makes sense that we don't see the RICO. It takes years to put everything together.
@HoodedHorseInc@LionShieldGames Great game, even in early access it feels more polished and complete than their previous game Kingdoms & Castles! Really excited for the future!
Need to finish my restir path tracing. The goal is to use it in my car project and push everything fully in real time, you will enjoy some eye candy soon...
@GrinqAdler @VOIDInteractive The game has the balls to keep content they made, wow. Are you suggesting that by not removing it, they are somehow brave?
@doqqo_@VOIDInteractive You buy a game and its DLCs, then the developers of that game downgrade it in all possible aspects so the game can sell to a new audience, instead of working on a proper solution. Does this seem acceptable for a game that has made hundreds of millions?
Day 3 of next Fest ended and we are at 2058 wishlists. My original goal was to reach 1500 before the game's release, which became a reality shortly before releasing our demo.
Next goal, 2500!