Early concept for a braincase from Zero Day. Very inspired by the stacks in Altered Carbon. I wanted an organic and very precise machined vibe that felt like future tech even within a cyberpunk setting. #conceptart#gamedev
Epic's January #Unreal Marketplace sale may be over with, but we're still releasing updates to Arc Inventory!
If you're already using this extensible, code based way to implement inventory in your #UE4 or #UE5 projects, then update and check out the changelog!
#gamedev#indiedev
Ever wonder what to do with the reload (commonly R) in a game for the 50% of the time it's unused?
ScaleSculptor recently wrote a tutorial on it for a weapon using #UnrealEngine GAS and our plugin, Arc Inventory!
https://t.co/VxQu928QL6
#unreal#ue4#ue5#gamedev#indiedev
Today, we released a big update for Blade Symphony, , the ultimate 3rd-person tactical swordfighter.
This update brings Stats and Workshop back, along with new changes and bug fixes! #gamedev#indiedev#videogames#swordfighting
https://t.co/VU4JWKMY3S
Yesterday, we released an update to Dystopia, a dual-world cyberpunk game from 17 years ago.
You can ‘jack in’ to cyberspace to affect the real world and help your team capture objectives. Go play for free! #screenshotsaturday#videogames#games#gamedev
https://t.co/YBm24VFzxo
Today, we released a big update for Blade Symphony, , the ultimate 3rd-person tactical swordfighter.
This update brings Stats and Workshop back, along with new changes and bug fixes! #gamedev#indiedev#videogames#swordfighting
https://t.co/VU4JWKMY3S
We updated our gameplay abilities system (GAS) based inventory system for #UnrealEngine; Arc Inventory.
https://t.co/8mHbXCctxA
Arc Inventory 2.0.1.270 supports #Unreal Engine 5.1, adds experimental support for Replicated Subobject List, and more!
#gamedev#UE5#UE4#indiedev
This is happening right now in our @punyhuman Weekly Studio Update (it's about us finally getting fiber in the office.) Thanks for the laugh @belthesar
(It's a whole video that plays that talks about this saga.)