Japan is reopening on THE EXACT DAY that my plane tickets were for. I had already assumed I'd have to cancel the trip again, but now it seems like too much of a coincidence to not go! Guess I'm getting an omicron booster and hoping for the best!
@AnnoyingRandom2 Right?! I'm sure there's something I'm not thinking of too, but I haven't been able to come up with too many problems that aren't also a problem with the time-zone system
Since everyone's debating daylight-savings time, I think it's time to submit my proposal: There should be no time zones, the whole world should be on the same time, all the time, and you just wake up and go to sleep whenever you want to. Business hours are set locally. No flaws.
Finally rewrote my water flow stuff to work entirely on the GPU! Now the game shouldn't slow to a crawl whenever there's water on screen!
#gamedev#indiedev
@Franrekk For my square-tile based game I just use a series of transparent overlays for this, which reduces the amount of work you have to do, but also makes the transitions potentially much less smooth. It's a trade-off!
Strongly considering writing an engine really similar to the one used in Questica in C# and Monogame. That way I could actually make some little games for consoles
Playing around with using billboard sprites for walls and other objects in the world. I think there's a lot that can be done with these!
#gamedev#pixelart
Realized I really should be sticking with the RPG basics and testing enemy mechanics with SLIMES!
Just using some creative commons sprites by @calciumtrice to test with.
#gamedev#indiedev