Level 5.
And now we have improved our project visually by our own efforts and the efforts of our new 3D lead, and thanks to the great fitback from friends who tested our game, we tried to improve it.
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We wanted to embrace the entire audience and cram as many mechanics into the game as possible, just so we got a farm with elements of combat, and even in cartoon style with cats in gas masks.
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After each test we build funnels and look at the numbers, and the decision to abandon this or that mechanic is directly related to the numbers
We use Game Analitics and AppMetrica to work with metrics.
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Before our game was born we went through many iterations from builder to farm to tower defense. But by doing a lot of testing we found an interesting mechanic and started to develop it.
https://t.co/mfRWGGEgJf
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