Pushpin 1.41.0 released, with partial WebSocket content acceptance (useful for implementing protocols like MQTT), disconnect events for HTTP clients, and more.
Pushpin 1.38.0 released, with the ability to remotely refresh WebSocket-over-HTTP sessions (useful for manipulating subscriptions). Also, Condure has been folded into the project and the build is now cargo based.
Join us in welcoming new #FastForward program member @pushpinorg 🎉
Pushpin is an open source proxy server that pins client connections open, making it a very powerful resource for real-time builders. Learn more:
https://t.co/ZldcYWyB28
Fanout is now part of @Fastly! Over the coming months we’ll be rolling out our realtime/push capabilities onto their global network. Many thanks to the customers, investors, and team that got us here. https://t.co/bloQ15viL7
Fastly + @Fanout. It’s happening. ⚡️
We’re thrilled to be adding Fanout’s best-of-the-web platform for building and scaling real-time APIs to Compute@Edge.
Say hello to transport-agnostic, real-time development for near-instant digital experiences: https://t.co/2bAq9ojHbk
Fanout (the company behind Pushpin) is now part of @Fastly!
Fastly has a long history of involvement in open source and wants to continue to support both Pushpin and GRIP.
Read more here: https://t.co/AC2Tn90zBm
Amazon CTO: “Avoid leaking implementation details for your API. If you do [leak details], your customers will rely on it and you can no longer change your implementation.” https://t.co/su0Ha3HPxP
Pushpin 1.32.1 released, with improvements to the pushpin-publish tool (support for HTTP, auth, GRIP_URL). Also, Rust code has been introduced into the project.
Pushpin 1.28.0 released, with the ability to wrap each incoming WebSocket message in its own HTTP request. Combine with a load balancer to route specific messages to different backends.