Well, it was _fairly_ straightforward, but still took a bit of time to implement.
And with this, even though there's still some polish items on the list (things like "following the character" or "smoothness/alignment of the materials"), I'm gonna call this one done. ✅
30/30 🎉
So I chose BoTW as my "master project" because it's an amazing game, but also because of the many resources available online (ui kit: https://t.co/X3iTL5HIlH, walkthrough vid: https://t.co/XVhfNYvZGF), allowing me to focus on the Unreal part.
First up, the stamina wheel!
Okay, now we're truly almost done!
The last piece of polish to add is to show the stamina shield in the HUD whenever the stamina wheel is not in use.
This should be pretty straightforward, but let's see!
29/?