Valve, as part of the updated Steam SDK, have just released the entire source code (client and server) for the hit game Team Fortress 2.
https://t.co/YJdjV25niZ
#gamedev#indiedev
Our new demo is out, and release is announce for the 18th of February (3 days only, panic!!), but the feedback we are getting is so amazing, that our energy feels endless!
Fermentines, assemble!! 😍🙏🍺 (And Steam link in the first comment)
#indiedev#gamedev#aleabbey
The base map layout for the fun house is almost done.
- The Yellow sections are separate areas with their own camera(s) and triggers keeping only one area active at a time to lessen system strain.
Would you use this level design system or multiple scenes?
#indiegame#gamedev
Hello there 👋, it's Thursday so I will be live at 7PM EST on #twitch with some #game#development on my solo project One Man's Poison. If you've enjoyed the chill programming streams, this should be the same!
#gamedev#indiedev#gamedeveloper#stream
https://t.co/tb6ExTx7o2
Making a web game about FALLING! I decided to hand-roll a custom engine and renderer on top of #WebGPU as a learning exercise 👨🎓
📚STACK📚
- TypeGPU: deep #typescript and #WebGPU integration (& JS shaders 🧪)
- Koota (@pmndrs): a fresh ECS framework, very fun so far!
#gamedev