> be Marathon
> Bungie's $250M bet to save the company
> demo pulls 143k players. investors smile
> alpha releases. feedback is "flat"
> freelance artist proves you stole her artwork
> morale in "free fall". devs fear for their jobs
> delay. cancel preorders. cancel trailers. pray
> launch day: 88,337 Steam players
> next weekend: already down to 60k
> 1.2M copies sold. Sony expected way more
> 70% of buyers chose PC over PlayStation
> today: 6,000 players. Bungie plans "years of content"
> Sony loses $765M and calls it an "impairment charge"
$3.6 billion acquisition. $250M budget. 4 years of development. 6,000 players on a Saturday night
I know it's a small thing most people don't care about, but I'd love to rock a game profile to further express my love for Marathon. Please consider adding stuff in the Points Shop!
@MarathonTheGame@MarathonDevTeam@asalisbury