PrintF wins the $100 for the challenge, and he has requested that I give the prize to the first person to beat his new micro map "printf's probe parkour gauntlet"
Submit to my discord: trigger_sc
@Omni_Skeptic @feardragon64 Mostly the latter tbh, entire pool is so bad this one fails to stand out. But also, I have historically had good winrates on maps that by all reasonable analysis are bad, I think it's either because cannon rush is less common on those maps or because I play them more chaotically
@feardragon64 Isn't that basically the definition of a draw? Neither player wants to attack, and neither player can improve their position. Therefore draw.
@nice__username you're an editor expert, maybe you can help me. Is it possible to make a dialog that's tied to a unit render behind the game UI? Render priority doesn't seem to do it.
@AhliSC2 I haven't checked out your map, but the numbers all look correct. The "extra delay" is just the damage point + weapon cooldown, which is 1.027 seconds. The beam fix they implemented is why your map is printing a line every frame, but the end behavior is unchanged from before.
@supsolla@feardragon64 honestly probably most pros don't even know about this. I haven't used it myself since the last time we had a 4 player map in the pool (good riddance)