If you’re building something new in Web3, build it with full vertical integration on the perfect L1 for Super dApps, Supra L1.
Enter our Super dApp Showdown for a chance to win a slice of our $100m Ecosystem Fund and more incredible prizes! 🚀
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Sup Tribe! After some big milestones over the last few weeks, it's time for us all to regroup at the first Supra Community Call ☎️
Join @JonEvansJones and @JoshuaTobkin live on X Spaces here on December 23 (8PM HKT) with an AMA session, latest updates, and more 🚀
Set a reminder and be there https://t.co/8xbQ1dBluJ
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Welcome to the Full Vertical Integration era of Web3.
Until now, devs have had to patch together multiple networks to build useful dApps. And the dApps themselves had to hop across multiple networks to function.
But what if you had all that you needed on one shared security, low-latency network?
That's what Supra Layer 1 is building, one powerful MultiVM blockchain with in-built oracle data feeds, onchain randomness, automation, and cross-chain communication.
Everything developers need, all in one place, making it simpler to build dApps — while helping dApps themselves run faster, more secure, and with lower costs.
We're bringing the power of Full Vertical Integration to Web3 to enable a new breed of Super dApps, and it’s just getting started. LFMove!
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Quick, Puffy needs you!
Carrots have invaded our Ethereum waters, posing a threat to its decentralization. But no sweat – Puffy’s got this, munching on those carrots like a champ! 🐡🥕
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Find out more here👇
The Palworld story is wild.
Dubbed “Pokémon With Guns”, the game has sold 6m+ copies in past 4 days (making its developer Pocket Pair over $100m on a ~$7m budget).
Some details on the game development process:
◻️ CEO Takuro Mizobe worked at JPMorgan Securities before launching a crypto exhange in 2014.
◻️He made some dough in crypto and used funds to launch indie game developer Pocket Pair in 2015.
◻️The original Palworld team was 4 people and started with $10,000.
◻️The main model developer is a high-schooler who the team met because he worked part-time at a convenience store they frequented.
◻️They added guns because to be a global success, it had to do well in America and the CEO said “Americans like to shoot things”.
◻️Asked about Nintendo, the CEO says they make innovative games whereas he is fine to chase trends (“I don’t [have a creative vision]. I just want to make a game people like.”)
◻️ There was no version control. The team saved files in a “bucket of USBs” and merged them to the main build when done.
◻️Switched from Unity to Unreal Engine late into the development process.
◻️ There are rumours that the game assets were mostly created by AI (but they deny it and there is little evidence).
Palworld’s early success is astounding when you consider triple AAA game titles easily break 9-figure development costs (eg. Cyberpunk 2077 has run $400m+)
Earlier today, Palworld peaked at 1.8m concurrent players. That’s the 2nd highest ever for Steam’s platform (ahead of CounterStrike 2 and behind only PUBG).
The next stat to watch: Nintendo released “Pokémon Scarlet and Violet” in 2022 and it has sold 23m+ copies.
Could Palworld top it?