Control: Resonant | New Details
▪️Not a Soulslike
▪️"Push-forward, action-driven, aggressive-playstyle action game"
▪️Not quite Ninja Gaiden, but more DMC/Bayonetta
▪️Updated Northlight Engine, more enemies, enhanced draw distance
▪️Aiming for solid 60FPS on all platforms
▪️Manhattan divided into unique zones
▪️Improved map design over the first game
▪️Each zone has it's own visual variety, lore, secrets
▪️Architecture warps, gravity fractures, twisting streets
▪️Zoe is a new character and Dylan's handler
▪️Seamless convos with dialogue choices unfold while out exploring
▪️No multiple endings
▪️Not open world where a big world map causes anxiety, "less is more"
▪️Goal isn't to "clear" the map, it's to explore
▪️Quests: Main campaign (Dylan's Journey), World Quests (side stories)
▪️Aberrant: Main weapon, Primary and Secondary Forms, Combo Enders
▪️Combat pushes momentum and flow, different play styles
▪️Melee hits restore Combat Ability resource
▪️Abilities stun enemies and open them up for executions
▪️Executions temporarily boost melee damage
▪️Build variety, heavy close range or more tactical
▪️No ranged-only builds
▪️Summons like "Mold Turrets", attack independently, harmful status effects
▪️The "Gap": Dreamlike space to shape your build (similar to AW2's Mind Place)
▪️Your build: Supernatural Combat Abilities, Weapon Forms, Talents
▪️Perfect Dodge grants a boost to your next attack if dodge perfectly
▪️Other talents include Extended Dash, Backstab Damage and Sustained Assault
▪️"Resonants": Major boss encounters
▪️Defeating Resonants grants unique abilities, some offer branching playstyle choices
IGN Video ▶️ https://t.co/ubXJZeTx1l
PS Blog ➡️ https://t.co/XgpXppwRML
Xbox Wire ➡️ https://t.co/PYZIzS1Hr1
Gamespot ➡️ https://t.co/0v7zlVvPBF
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