"These are the times in which legends are born, or slain."
Watch our full Release Date Trailer for #DragonAge: The Veilguard. Mild story spoilers ahead. https://t.co/nFvQGL6zc8
Dragon Age: Veilguard | New Discord Q&A Details
🔷Asked about the world🔷
▪️Takes place 10 years after Dragon Age: Inquisition
▪️The Inquisitor will definitely be part of the story
▪️You can go back to previous locations you visited, do side content, etc
▪️Everything is handcrafted, curated, "not fetch quests"
▪️There is no progression block in Veilguard (unlike Inquisition, which had the power mechanic)
▪️Locations can fundamentally change based on decisions you make
▪️Side quests are all "handcrafted and story focused"
🔷Asked about origins/backstory🔷
▪️Rook's last name in-game is defined by their lineage and backstory
▪️Your origin story will come into play a lot during the course of the game, giving you opportunities to define who your Rook was and is; lots of dialogue options
🔷Asked about crafting and customization🔷
▪️You can improve and customize your gear, though it's different than Inquisition
▪️The team teased a "mysterious entity" that assists players with that (spoilers)
▪️Q: Will there be a transmog system? A: "Hell yeah"
🔷Asked about character creator🔷
▪️"Very, very deep", heavy focus on hair, skin tones, full body customization, customize horns if you're Qunari
🔷Asked about companions and banter🔷
▪️"Most banter we've ever done"
▪️There's new interruptable and resumable banter so you don't miss anything
▪️Lots of moments where all the companions are interacting with each other
▪️You can change companion outfits, "wider range of appearances"
▪️The team is very proud of the companions, 'deepest companion arcs they've ever done', with 'heavy' decisions to make throughout the game
▪️You can do things that anger your companions to where they could disappear for a time
🔷Asked about 3-person party size🔷
▪️The team felt it made for a "much more intimate experience", 2 companions gives them more visibility and focus, more spotlight
▪️Gameplay: Timing and positioning matter a lot, felt like the right balance with Rook's abilities, actively engages your companions more in combat
🔷Asked about mages🔷
▪️Healing spells return for mages
▪️Mages: "Successors" to Fireball and Cone of Cold attacks are in the game
▪️Mage Specializations: Necromancer, elemental, and a combat mage
▪️On using blood magic: "This is spoilery, but let me just say Rook has some real good reasons to avoid blood magic"
🔷Asked about combat, tactics, abilities🔷
▪️The game is "very tactical, increasingly important on higher difficulties"
▪️Cycle between targets both in and out of combat
▪️Pause also gives information on enemies (weaknesses, resistances)
▪️Helps a lot to build your party to have 'detonation synergies', queue up combo detonations
▪️Companions can be specced to revive you if you get KO'd
▪️3 face button abilities each for Rook and each companion
▪️The team emphasized "there's so much more", like an ultimate ability, multiple runes that you acquire that can do things like buffs and other things that act like abilities, etc
🔷Asked about The Lighthouse (base management)🔷
▪️The Lighthouse has a unique purpose and function and will change and evolve over time; you can also personalize some things (more later)
▪️There's no war table but there is a table of some kind for particular reasons
🔷Miscellaneous🔷
▪️Many accessibility features, will share closer to launch
▪️Varric's hair is more gray than brown, he's much older (only seen him in dark scenes so far)
▪️On DLCs: 100% focused on finishing the full game and make it the most 'complete' single player game they possibly can
▪️You can pet and hug Assan (the baby griffin)
▪️Tavern songs return. Tavern in Minrathous is called "The Swan"
#DragonAge #DragonAgeVeilguard
BioWare has revealed the first gameplay and details for Dragon Age: The Veilguard, showcasing a rich storyline, diverse biomes, and handcrafted side content.
The game is set to release in Fall 2024 on PC, PlayStation 5, and Xbox Series S|X.
Control the battlefield - and your companion's abilities - with tactical precision by using the new customizable Ability Wheel. Pause the action, issue commands, use abilities, and unleash devastating combos! 💥
We'll have more to come on the topics of progression and tactical gameplay throughout the summer! Read more here: https://t.co/M3C6D2kjt0
#DragonAge #Veilguard
varric: ugh there's always some kind of bullshit going on
also varric: i have searched the entire continent just to insert myself into the worst possible situation