Thank you very much for your continued support of THE PRIMALS.
As announced earlier today, we are deeply saddened to share the news of the sudden passing of bassist Eikichi Iwai.
Having witnessed his truly unforgettable performance on stage at the recent FINAL FANTASY XIV Fan Festival in Japan, the sudden news of his passing has come as a profound shock. The members of THE PRIMALS and the entire FFXIV Development and Operations teams are overcome with deep sorrow.
As we reflect on all that Eikichi-san has left behind, our thoughts are with him, and we offer our heartfelt condolences.
The Members and Staff of THE PRIMALS
The FINAL FANTASY XIV Development and Operations Teams
Been feeling like learning new characters again after some time.
I've played some Jin, Dragunov, Reina, Steve. They made me feel strong, relaxed and in control despite only learning the basics
But how can I stay away from Hwo so long when he's this cool?
Song: Mystline - Nujabes
@eremita_errante Altri due casi d'uso, anche se uno è un launcher panicato fortunello e l'altro ha esploso il muro quando volevo solo lo splat. Però bellissima anche perché ti fa fare cose coi muri fuori asse a sinistra. Ti può salvare combo storte, mi piace troppo
I won a Master tier tournament for the first time in Abidjan!
I am very happy to have won a Master tournament with Hwoarang for the first time.
I’ve often debated whether or not I should drop Hwoarang, so I’m incredibly happy to have secured a win . My sincere thanks to everyone who has always supported me! And a big thank you to @T1_official_gg for their constant support!
#T1WIN
Roma Termini, benvenuti nella piazza dove il treno parte e il pendolare evapora.
Questo è il piazzale davanti alla stazione Termini, uno dei luoghi più attraversati d’Italia. Migliaia di persone ogni giorno come viaggiatori con valigie, pendolari, lavoratori, turisti, anziani, bambini, gente che aspetta un autobus, un taxi, un appuntamento ed anche un po’ di tregua dal caldo. E cosa trova? Pietra, cemento, sole pieno e quasi zero ombra. Sembra meno una porta d’ingresso della Capitale e più una prova di sopravvivenza urbana sponsorizzata dall’asfalto.
Poi gli amministratori si riempiono la bocca con l'adattamento climatico, città resilienti, mobilità sostenibile, transizione ecologica. Tutto giusto ma se davanti alla principale stazione di Roma costruisci una distesa minerale senza alberi veri, senza ombra diffusa, senza un minimo di raffrescamento naturale, il messaggio ai cittadini è abbastanza chiaro: cuocetevi con dignità. Il verde urbano ormai non è decorazione ma è un vero e proprio presidio sanitario nei mesi estivi e non serve trasformare Termini in una foresta amazzonica. Basterebbe ricordarsi che le persone non sono sagome nei rendering ma camminano, aspettano, sudano e respirano. Una grande stazione dovrebbe accogliere e non grigliare i pendolari prima ancora che salgano sul treno.
Non si può parlare ogni giorno di green, sostenibilità, città del futuro, e poi progettare gli spazi più frequentati come se l’obiettivo fosse testare la resistenza umana sulla pietra refrattaria. Il green non si misura nei convegni, nei comunicati o nei rendering con tre foglie messe in trasparenza. Si misura a luglio ed agosto, alle tre del pomeriggio, quando un viaggiatore esce da Termini e trova una cosa molto semplice, ombra o forno.
It's genuinely gutting to feel this hyped for something and not being able to share it with someone.
This Tennocon was great and the new update seems made for me. Brysko might be my all time favorite and new comfort frame since Limbo.
https://t.co/UAhVEpgSXz
1)
Back in a time when the term “game center” didn’t even exist yet, a dimly lit coffee shop run by my father’s older sister received one of the early Space Invaders cocktail arcade cabinets—long before the game exploded into a nationwide phenomenon.
Inside that dark café, I can still remember the glowing CRT pixels floating beneath the glass tabletop, the mysterious low-frequency background music, and the unforgettable sound effects each time an invader was shot.
2)
When I was an elementary school student in the 1970s, video games were surrounded by prejudice and social stigma. Teachers and PTA members would patrol arcades looking for students. If you were caught, you could be forced to stand before all 600 students during the school’s morning assembly and publicly apologize in the schoolyard.
3)
There were classmates in college—people who happened to share classes with me, though they were never really my friends—who had already secured positions at major corporations. With smug smiles, they would say things like, “Turning your hobby into your job is foolish,” or “You were even captain of an athletic club at such a prestigious university, and you still want to work for a video game company? (laughs)”
More than the games themselves, it was the environment surrounding them that shaped who I became.
Living in that environment, I refused to be looked down upon by people who dismissed games—adults who judged students only by academic credentials or athletic achievements. So I proved myself by excelling in both. I made sure that those who looked down on games had nothing left to say, whether the measure was grades or sports.
People may not expect it, but I started yacht racing at fifteen. I reached the podium at Japan’s National Sports Festival, consistently ranked among the top five in the All Japan Championships, and even raced at the front of Japan–U.S. international competitions.
The desire to silence people who insisted that pursuing what you truly love as a career is somehow wrong—or who made bizarre claims such as, “Once you get your dream job, that’s the finish line, so you’ll stop trying”—became one of the fundamental inspirations behind the very theme of conflict itself.
As a matter of fact, I once had a manager who genuinely believed exactly that. He said, “If you put someone in the position they want most, they’ve already reached their goal, so they won’t grow anymore.” What nonsense.
Isn’t the real reason simply that you never truly loved what you were doing? Then again, for people who never genuinely loved games in the first place and only wanted promotions and social status, a job title really is the finish line.
Looking back, I can honestly say that today’s version of myself was forged through fighting against people who never grew, who suppressed what others genuinely loved, and who always chose to stand on the side that condemned video games.
I only wanted one thing: to be somewhere I could play games without anyone getting angry at me, and to live my own life by creating the games I loved. That was all I ever thought about.
And I can proudly say this: I have never once lost to the people who tried to pull me away from games by dressing up their arguments with one excuse after another.