Big Announce Time:
Rhythm Storm is coming to Steam on July 25th, 2025!
It's a roguelike bullet heaven with rhythmic elements and vector-graphics. Featuring a wide variety of vehicles, weapons, powers, and upgrades. Plus tons of secrets and optional twin-stick shooting.
SPEED DEMONS 2 perfectly understood what makes a game fun, fast-paced, and addictive. It's straightforward, action-packed, and boasts a striking and original visual style.
Highly recommended for those looking for arcade racing!
@radiangames
https://t.co/f6SG2CNfuM
It's go time! Speed Demons 2 is now available on Steam! It's an arcade side-scrolling highway racing game with tons of content, slick visuals, and an amazing soundtrack.
[Steam page link in the first reply]
Speed Demons 2 is coming November 21st to Steam for $14.99! It's an arcade highway-racing game with a side-scrolling (or top-down) perspective, stylish visuals, and amazing soundtrack. Stats: 383 races, 69 vehicles, 10 modes, and 40 highways.
#racing#indiegames#traffic
@radiangames I highly recommend this game. It's possibly the single best shoot-em-up and "Survivor" styled shooter I've played in the past 5 years.
The weapon selection is incredibly varied, the visuals are clean and intense at the same time, with a pumping soundtrack.
10/10
Rhythm Storm is out now on Steam!
3 years of on-again/off-again development, but turned into the self-made game I've enjoyed playing the most, particularly the last few months. Will have to make more roguelike games in the future.
Steam link in the first reply.
#releaseday
Rhythm Storm is out now on Steam!
3 years of on-again/off-again development, but turned into the self-made game I've enjoyed playing the most, particularly the last few months. Will have to make more roguelike games in the future.
Steam link in the first reply.
#releaseday
Rhythm Storm is releasing tomorrow on Steam! And it barely made it on to the Popular Upcoming list on the front page (6,300 wishlists). The game is ready to launch, and up to version 1.0.03 after some recent demo feedback and additional playtesting. Let's GO!!!
#launch#stress
3 Days 'til Rhythm Storm launches on Steam!
To help new players, I wrote up a beginner's strategy guide. It's totally optional, but could help anyone who wants to enjoy the game without as much thinking:
https://t.co/mHOnpunImu
@ToolOfOpiate Not at the moment, no. If it's fairly popular, it'd actually work pretty well on iOS I think, assuming iOS can handle the GPU-based drawing. I'd probably hire someone else to do the port.
4 days till Rhythm Storm launches on Steam. Always get a bit stressed around a launch, but feeling pretty confident that the game is ready. Hope it does somewhat well, as I'd be more than happy to add more vehicles/songs/etc.
#launch#particles#vectorgraphics#bulletheaven
@Flouiz I do love me some Returnal! I need to work on some other stuff first, but I hope to make something Returnal-esque eventually.
Rhythm Storm isn't exactly a pre-cursor to that, but it does confirm for me that roguelikes are fun to work on :)