Just finished releasing a new version of Ardanteia which includes new animations for the Axe and Pick! The feedback makes destroying terrain feel so much nicer!! :)
#gamedev#indiedev#roguelike
https://t.co/wVhcuw7rmi
Cogmind Beta 8 "Forbidden Science" released, including 38 new items (lots of new mechanics!) and a new map with its own mini-faction, the Exiles.
Release notes: https://t.co/lZ4sRdSLaT
Just released the first version of a new project! More traditional roguelike feel and producing it taught me a lot of useful things 👍
https://t.co/g5PFSxB9Jg
#gamedev#indiedev#roguelike
@vryfoodvrygood Mainly that an Entity Component System (ECS) architecture is great for an RL, but also BSP room generation and simple Dijkstra map based AI :)
@DanRea86 @alex_sloley@shortcutman_@KeenanAField Risking a hit on one of your "already reads" I've just finished listening to "Spark" by John Ratey which is about the benefits of exercise on the brain, the evidence is compelling. Maybe a sponsored exercise program to come at the issue laterally?
https://t.co/hW7vA98FDW
@DanRea86 @alex_sloley@shortcutman_@KeenanAField I'm in the process of listening to "The Power of Habit" by Charles Duhigg, which has a section about organisational habits and how to change them, having a read could help cultivate some new ideas perhaps?
https://t.co/StFss8gjQy
Static and semantic analysis as you type, better highlighting and support for newer standard code. A fundamentally useful update that jut makes the whole IDE a lot stronger and more efficient to use by catching errors early!
#gamedev#indiedev#roguelike#cpp#qt
The new Clang C++ code model in QtCreator 4.7.0 is amazing! (Just make sure you've got "__cplusplus 201703L" defined in your project .config)
https://t.co/W7zaLHjJBm
#gamedev#indiedev#roguelike#cplusplus#qt
Really enjoying "Deep Work" by Cal Newport! it's an inspiring guide to real productivity by eliminating distraction and focusing on what matters :)
#gamedev#indiedev#roguelike
The movement path is now displayed and you have to confirm to move This boils down to a simple double click to move mechanic that should make moving near deadly obstacles less scary :D
#gamedev#indediev#roguelike
https://t.co/Buh3hHJHth