@lofibanshee@RaiderIO_WoW Cool! Would be sick to see a bunch of these at end of season. If you want design feedback I'd use a more blocky, less skinny font for "windwalker monk" and "midnight s1 m+ stats", and a slightly brighter blue for the blue text to give it better contrast.
melee shiek and zelda represent the two opposite sides of the same coin of transfemininity and society's response to it in a way that i cannot currently explain but do feel in a very profound way
@KPKaiza Yeah correct at least in Australia it's giga illegal for the abs to release any individual info and has been for over 100 years so the law isn't about to change. Idk the situation in America but I can empathise with trusting the privacy less over there.
@bloomfilters Wasn't the term intersectionality coined in response to this exact legal argument being used to excuse discrimination against black women? At least that's how Crenshaw's original paper was explained to me.
@TheBenchWOW How do you mentally approach pushing, especially pugging, when you know you're likely to list your key, deplete, and then you're no more likely to time the lower key because the applicants are gonna be people the lower key is score for? It's a big mental block for me.
@lofibanshee@RaiderIO_WoW I was interested in the averages so I banged these numbers into a spreadsheet to get average ranking in the meta and the average % played at title level across all the seasons except midnight s1. I thought ppal getting the highest placement but less % than VDH was interesting.
« la santé est une couronne sur la tête des bien-portants que seuls les malades peuvent voir »
la vie m’a fait comprendre la profondeur de cette phrase dans la douleur
@itsmekatsa This is so real! I think the problem is tank mistakes make the dungeon less fun for everyone else, much more so than other roles. Maybe needs a big design overhaul?
@NeverSinkDev Yeah 1 portal + cost to enter = I need to always feel like I could have worked the boss out and killed it on my first try. Otherwise I'm not going to try it until either the fight or the cost is trivial to my character.
Can either give us more lives, or redesign fights.
@LofiBanshee I think respec costs in PoE are more to save players from feeling the need to respec between every map, or at least between different types of content. It would be optimal but it would be boring as hell to keep fiddling with your passives every 5-10 minutes.