It's crazy how, nowadays, if you don't beat a game on the release week, you are stuck with a watered down version, because the general audience can't handle any sort of friction.
I love when new people get into Ace Combat cos a lot of folks go in with the assumption it's a fairly plain flight combat sim and then it changes their goddamn life
@Marssaaaaa eu daria um braço pra playstation voltar a fzr jogos q nem aquela epoca, puppeteer que nem lançado dps pra outros consoles foi e o metal gear 4 que só foi libertado agr e inumeros outros.
em quesito de jogo eh impressionante, nunca mais teremos isso.
a playstation morreu.
a marca ja vinha morrendo pra mim a mt tempo, isso foi o prego no caixao. Eh engraçado pq eu real me indentificava com a marca, hj em dia sla. Eu só ligo pra Santa Monica e Naughty e olhe la.
que triste.
An update from PlayStation Studios: After careful consideration, we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT. We continue to have great admiration for Hideo Kojima's vision for the game.
Our relationship remains strong after three decades of industry-leading, genre-defining creative cooperation, and we look forward to continued close collaboration with Hideo Kojima and his award-winning independent studio in the future.
@Marssaaaaa entendi seu ponto, faz sentido, acho que meu bagulho eh sobre as decisoes sabe? o processador cell que fazia os jogos rodarem piores, a retro com o PS2 que eles simplesmente tiraram dps.
continuo achando mts delas estranhas e eu acho q eh oq faz esse console ser especial
PlayStation got the metal gear guy so he could make them a spiritual successor to metal gear, and then got rid of him when he started making a spiritual successor to metal gear. Masterful gambit