Built this for the https://t.co/Fz1M7aEFD5 Weekend Challenge (Passion, Solana Track).
As the World Cup reaches its final stage, I started with a simple question:
What if the audienceโs memories were preserved tooโnot just the final score?
๐ Create a trophy from your own cheers.
Each cheer becomes part of a unique trophy, with its history recorded on Solana Devnet.
The on-chain experience is something Iโll continue exploring after the hackathon.
Built with Three.js + Solana.
@MetaHomeLimited The invisible physics plane idea is really cool. Iโm excited for custom AR racing, and if multiplayer is supported, a bumper-car battle mode where players try to knock each other off the track could be super fun too.๐
Long weekend, small experiments on Cosmic XR: explored light reflections on real-world surfaces using Scene Understanding. Claude quickly understood the architecture and APIs of Meta MR Utility Kit (MRUK) and integrated the feature into the existing Unity project through Unity MCP. By leveraging semantic surface classification, reflections can now be selectively projected onto walls, floors, tables, and other real-world surfaces. While this doesn't add much practical value, it always feels a little magical to see digital objects interact with the physical environment around you.
It reminded me of the first time I experienced HoloLens apps like Young Conker and Fragments, which beautifully blended virtual content with the real world using spatial meshes and scene understanding. Back then, spatial meshes were coarse, full of holes, and often required significant custom processing before they became usable. It's amazing how modern scene understanding can instantly recognize semantic surfaces and reconstruct clean geometry, and how SDKs like MR Utility Kit make these capabilities easy to integrate into real projects.
It's one of those quiet advances in spatial computing that makes you appreciate how far the platform has come and makes building mixed reality experiences feel increasingly effortless.
Cosmic XR:
https://t.co/MqJGe63Gms
#CosmicXR #MixedReality #AugmentedReality #VR #MetaQuest #Cosmos #Space #NASA #galaxy #milkyway #Quest3 #Quest3S #Quest2 #QuestPro #HandTracking #SpatialComputing #XR #AR #SpatialInteraction #SpaceApp #STEM #XRforEducation #PassionProject #nationalspaceday #Astrophysics #JWST #SpaceX #STEMLearning #EdTech #AWE #GenAI #ChatGPT #Astronomy #SpaceScience #JamesWebb #Hubble #MadeWithUnity #Unity3D #SpaceExploration #์ฐ์ฃผ #๊ต์ก #๊ณต๊ฐ์ปดํจํ #ํผํฉํ์ค #์ฆ๊ฐํ์ค #๊ฐ์ํ์ค #InteractionDesign
I finally deployed a small project Iโve been working on, bit by bit, over the past two months.
Itโs a tiny personal experiment in inviting models as readers.
I also wrote down a few things I learned while building and deploying it.
And yes โ if a model submits a piece to the journal and it gets accepted, it receives a small and cute honorarium: 40 XLM.
https://t.co/DvS2cV7Bc1