@LSXYZ9 I agree with LS here. The only caveat that needs to be established is that alcoholics have to seek the change themselves. I’ve seen too often change being forced on them, and they resist it because they don’t agree that they have a problem. They have to hit rock bottom first.
@Krytopsy@innobaetion You, and a lot of people, fell for a clear bait. His review is basically “the sequel is too much like the first game 6/10.” It’s either a joke, or IGNs editorial standards are.
@innobaetion Nobody deserves death threats like what you’ve been getting, especially for such a deliberate grasp for publicity. Honestly the editorial standards at IGN have fallen so far over the last decade. Well done, you’ve gotten everyone’s attention, what will you do with it?
@Ask_Spectrum so y’all just gonna cookie cutter copy/paste reply to everyone to @ you over internet outages nation wide in the last 12 hours? Or do you want to post an update about it?
@smektalaTM 50 scraps, and let us break weapons down for scraps. Rare trophies are too hard to find and too needed for leveling up crafting blueprints.
@smektalaTM Like if you want to meme with the scrap cost make it 42, 69, 420. Or keep it 666 and increase carry cap to 9999, and increase the pickup rate of scraps. That would make the crafting a little bit less cumbersome in the early hours of the game too.
@smektalaTM Honestly it doesn’t matter that it costs scraps. But 666? That’s 2/3 of your max carry cap. Weapon repair in the original was 10 and you could only do 3-5 repairs. That would be fine if the only reliable way of farming high level gear in endgame wasn’t also patched out. WACK.
@TechlandGames your most recent patch for dying light 2 has turned a lot of players off. Patching endgame content in a game with no pvp without any new ways of getting better gear is just a fucking dumb move, and the korek charm costing 2/3 of the max scraps, wack.