@TeamCherryGames
thank you so much for hollow knight, such an amazing game. the music, the lore, the platforming. Hands down the best game ive ever played. Thank you ^^
Since everyone can't get over of Larry the bird or Tweetfur leaving, I tried to take on the logo again.
Like, is it really hard to merge the x with the bird logo?
Look what a poor and broke-ass artist like me can do.
#Inkscape is proud to present version 1.3!
You’ll find improved performance, new features, & a solid set of improvements—focused on helping users get organized & work more efficiently with our free & open source vector-editing software.
Draw freely.
https://t.co/nHl0ZIm3nH
@McFunkypants@cgcookie every hotkey has its visual counterpart, if you know where to look. however, i would recommend remembering g,s,r for grab, scale, and rotate at the very least
@ArtOfPilgrim@DoruArt you could always change your modelling workspace to include the uv viewport if thats what you prefer. move your curser to one of the corners of any area until a crosshair appears, drag open a new area, and at the top left of that area you can choose what you want it to be.
@Rainhet_ This is what I do to fix any blendshape artifacts for VRChat, not sure if you've already fixed it? I do this for ALL my models. hope it helps ><
Warning: if you do FBX all to previous models, then the Rig, Materials, and more, will probably most likely freak out.