Extremely proud to share that our team’s work has been published in Nature! Together with game design experts from a broad range of backgrounds, we take on the following question: how can generative AI models of behaviour and environment assist creatives in the ideation process?
A paper in @Nature presents a generative AI tool that could help video game designers to craft gameplay iteratively. The AI model generated robust 3D worlds that obeyed the mechanics of the video game they were designed for. https://t.co/UbDF4nkdN2
Together with an absolutely amazing team, I’m very excited to be co-organising the “Tackling Climate Change with ML” workshop at NeurIPS 2025 in San Diego (and virtual) this year!
We opened submissions, as well as applications for the mentorship programme!
What happens when we train generative AI models to predict everything that happens in a modern video game? In my TED AI talk I share insights from how AI can learn the physics of a game, and how this research could empower game creatives: https://t.co/zbI6uvMyXK
Today in Nature: our research on world and human action models (WHAM) - generative ai models of video games, aimed towards supporting game creatives in gameplay ideation : https://t.co/zeaOGbfVqh - huge congrats to everyone who made this happen, I couldn't be more proud 🥳
Nature published Microsoft research detailing our WHAM, an AI model that generates video game visuals & controller actions. We're releasing the model weights, sample data & WHAM Demonstrator on Azure AI Foundry to enable researchers to build on this work. https://t.co/R3Pt8iwPBH
Our team @MSFTResearch is hiring for a 2-year AI Residency role in the area of learning to control embodied agents, with the goal of informing future applications in Gaming and Robotics. For more details and to formally apply, please visit: https://t.co/z4Cv4GRsl6
There couldn’t have been a better session to start off my day one at #UpperBound24! Geoffrey Rockwell, Alona Fyshe and Jillian Kowalchuk discussing being human in the age of AI, a philosophical inquiry of AI/human value alignment
I'm super excited to head out to Edmonton, Alberta 🍁this week to speak at Amii's Upper Bound conference at the AI & Games track! 🎮 Looking forward to meeting all the amazing people there! Check this out to learn more: https://t.co/D147rRVd6J
#UpperBound2024
phi-3 is here, and it's ... good :-).
I made a quick short demo to give you a feel of what phi-3-mini (3.8B) can do. Stay tuned for the open weights release and more announcements tomorrow morning!
(And ofc this wouldn't be complete without the usual table of benchmarks!)
On my way to #Codiax2023 today - back to my home country! So excited to talk about some of my team's latest work in the space of game intelligence and meet some amazing people!
Join us at #Codiax2023 and meet @ralgeorgescu an AI visionary from Microsoft Research, UK. She's a senior research engineer in the Game Intelligence Group, leveraging reinforcement learning for AI game agents. Discover her insights into scalable ML infrastructure on Azure.
Internship positions for 2024 are open in our team! If you're excited about tackling cool research questions around multimodal generative models for video games, we're excited to get your application! 🎮
It's that time of year again! We've just announced our game intelligence research internship - join us to learn, work with a fantastic team, and tackle hard problems.
"Internship Opportunity: Research Intern – Multimodal Generative Models for Video Games" https://t.co/lv2KH4PzL7
Hi folks, my Gaming AI team is recruiting for a Principal Software Engineer, focused in Machine Learning and AI. Reporting to the amazing @darkmentat.
Please pass to your networks 🙏 https://t.co/NwfdlokDxi