I'm very pleased that UE5 has grown the ability to have tabs instead of always putting asset editors in a separate window. The gross way the asset editors are always on top of the main window made it pretty awkward to use that workflow on a single monitor, tabs feels much better
is this hellsite still worth posting on? I'm surveying the landscape of alternatives and am not terribly impressed that anyone has the critical mass yet :x
@Hbomberguy It's kind of a chill language imo. It has plenty of flaws, but is pretty good at doing what it's trying to do.
... unless you're using it for Unity game development, in which case you're working with a cursed, bastardized version of the language 😬
Big shout out to the pretty_assertions crate for making debugging my unit tests roughly 1000x faster: https://t.co/ONtk6F0V4y
Especially when asserting equality on large, deeply-nested data structures, it's a life saver 🎉
In particular, I walk the type system gradient from no-type-safety-just-data (JSON) all the way up to ALL THE TYPE SAFETY (Rust). Along the way I talk about what techniques you can apply to keep your application (and your data) robust and easy to work with
I wrote a big ol' post about handling heterogeneous lists of data in JSON, C#, JavaScript, and Rust: https://t.co/id8yz2iAzO
In it I take a long, meandering journey through different representations for variant data, looking at what tools are available to help work with it
Why unionize a company famous for how well it treats its workers?
1. “Better than nothing” benefits don’t mean “good.”
2. Unionizing ensures the perks we love stay and can be improved based on our actual needs.
3. Trader Joe’s is anti-union — a sign to workers they need a union!
Oh wow, at some point Rust gained support for `else let` statements! I've wanted that forever. Tried it just now on a whim and was very pleasantly surprised 😋
@rzubek Oooooooh, that makes me want to see a comparison of the cost of marketing an indie game in 2013 vs now. Has that number risen substantially? That could still mean that the barrier to entry for a successful game has gone up
@rzubek So while there has been a huge influx of amateur projects, it maybe hasn't impacted the chances of a professional project (or a professional-quality amateur project?) of finding success
@rzubek Or, maybe more accurate would be to say that the situation was never that good in the first place. The median revenue may have been way higher in 2013, but the total number of games that could fund an individual or studio was still crazy small