I created the artwork for the @RivalsOfAether workshop character contest, featuring Bhadra, Helios, Awatsu, and Yono.
Congratulations to all the finalist!π
Enemy A.I. prefers to evade sideways if the attack is vertical or a lunge, with horizontal slashes it is safer to step backwards. A.I. also adapts depending on available space. #gamedev#indiedev#madewithunity
My response to the platform fighter discussion from the past two days is this picture. For the best success, you want your fighting game to be a balanced ice cream cone.
Focusing too much on one or the other makes you able to hold less ice cream.
I didn't have time to finish the down special for my character, so you'll have to code it yourself during the match.
Hope that's ok for the contest @StudiosofAether
https://t.co/6nQOQ4ERh3
@gentlegiantgms Ok, I'll be honest this looks beyond amazing!!
Been concepting some rogue like games and it's amazing to come across one of the ideas, amazing work! I'll have to try it out!
Alright so I made new animations for Mega-Rayquaza using regular Rayquaza's animations from Pokemon Colosseum as a base.
The defeat animation looks even more tragic on its Mega form.
Even though its a messy, buggy process, its so cool having moveset mods work along side their originals. clone engine will make things work much easier but for now, this is so cool!
Have you ever dreamed of adding your own character to your favorite fighting game? Now is your chance to help create a Rivals 2 character in the Workshop Character Creation Contest!
How to Enter:
https://t.co/0sepobOBGp