Emberville is a pixel-art action-adventure-RPG most succinctly described as "Diablo meets Stardew Valley."
Check out its brand-new trailer, which announces its October 27 Early Access release date:
Em 1991, James Brown resolveu testar Eddie Murphy ao vivo.
Durante o show, ele chamou o comediante ao palco e perguntou se ele realmente sabia imitá-lo… segundos depois, Eddie entregou uma das imitações mais absurdas da carreira.
Pouca gente teria coragem de imitar o próprio James Brown na frente dele.
I NEED HELP FOR MY FRIEND ANKLESPANKIN
HIS ENTIRE GOOGLE ACCOUNT HAS BEEN HACKED AND HIS 13 YEARS YOUTUBE CHANNEL HAS BEEN DELETED. ALL OF HIS SOCIALS ARE HIJACKED.
I need help to make @YouTube and @Google understand the gravity!
PLEASE SHARE THIS, TAG THEM, WE TRULY NEED HELP
Ye & 80,000 fans singing "Heartless" at SoFi Stadium 🏟️
"That's what 80,000 people sound like ladies and gentlemen... they said I'd never be back in the states. Two sold-out concerts." https://t.co/UC3T4ILSdj
Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him.
In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world.
Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters.
Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out.
Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.
This AI hysteria is the same as when people were smashing steam engines in the 19th century. @LarAtLarian said they were doing something that absolutely everyone else is doing and got an insanely crazy shitstorm.
I've even seen someone accuse us of using AI in KCD2. I don't know anything about it, except that I used Topaz Labs to upscale some of the AI elements from KCD1 and some of the old low res textures.
I'm no fan of AI generated art, but anyway, it's time to face reality. AI is here to stay with us. As frightening as it may be, that's the way it is.
Personally, it scares me the most in the music because you can't even recognise AI there anymore.
On the other hand, you know what I hate most about making games? The fact that it takes 7 years and 300 people and tens of millions of dollars to make. And the fact that Tom had to spend 500 hours in the studio recording completely generic heckling and generic bars.
If AI can help me make an epic game in a year with a smaller team like in the old days, I'm all for it. That game will still have an art director, writers, programmers, graphic designers, but they won't have to do the tiresome and boring tasks, they'll have to focus on the essentials.
I have ideas for lots of games, but I'm fifty years old and so far it's taken me seven years on average to make one game. If AI helps me realize those ideas faster, I'm all for it.
As for the RPG and the actors. Wouldn't it be nice if you could ask ANYONE ANYTHING in an RPG? Like, maybe someone for the road directions? Or what they think of their neighbors? We already have tools (11labs can do it) where you script a NPC, their character, their knowledge and opinions and then they talk to you about anything. For non-story stuff, this is an absolutely revolutionary development from a player's point of view. And you can't record it with an actor because it has INFINITE variations. But what you can record are cutscenes and story dialogue. You dont need an Oscar level performance when ordering a sausage in a pub or when asking how to get to the castle.
Programmers have a problem. The work of most of them will probably not be needed very soon. We will have software architects, and AI will do the programming. Very soon. Resisting this is probably as meaningful as resisting the use of sewing machines in the textile industry. Or going back to riding on horses while we could use planes and cars. How many horse breeders lost their jobs thanks to Henry Ford!?
Who and how will recognize if the game was programmed by a human or AI? And who would want to spend months of work and hundreds of thousands of dollars when the same thing could be achieved in minutes for free?
The whole AI revolution may mean the demise of humanity, nobody knows now, but it may also mean that ANYONE, at a fraction of the current cost, will be able to implement virtually any grand idea. Making a game will be as easy as writing a book. There will be more games. We'll see the return of niche genres. Some games will be better. Maybe just a few. There will be also lot of trash. But who cares? There is lots of average trash in books or music for years :)
It will also be an end of most big publishers. And Hollywood as we know it. Nobody will need their money and resources anymore. What we saw with boom of indie scene thanks to Steam, we will see with AAA games thanks to AI.
Or Skynet will destroy us before all that.
Either way, there's no stopping it.
I used AI to translate this text from my native language :)
Let the shitstorm begin! :)
Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.
We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.
I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.
We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.
I talked about how we use ML here if you would like to know more:
https://t.co/41KPNjaqI7
We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.