I just started this last Sunday as my first #Love2D practice game, but it grew up quickly as a very fun game! I named it Plushie Friends and I am enjoying doing this game as much as I play it, just look at that combo! #gamedev
Added some special effects to make the #Love2D Suika Game clone more satisfying. Ignore the top score over there, I swear I did not spent 3 hours playing this 😅 #gamedev
Finally I found the perfect 2d game framework for me, first time trying out #Love2D and I managed to complete a Suika Game clone in less than half a day. From now on I'm going to use this in my future 2d game projects. #gamedev
I started on the combat by doing the fun parts first on my Fuwamoco fangame using #GodotEngine
Inspired by Hollow Knight's nailbouncing, the Abyssgard Blades enable the wielder to stay airborne and reset dash and double jump.
Model by pyrox3ne #gamedev
Trying out making my first game engine while still using Godot using tutorial series by Coding with Sphere.
There are a lot of times I predicted the lines to be used like depth testing and matrix order of operations. It feels good to be an engine-independent developer. #gamedev
I went back to only using #Trenchbroom and I am very happy with the progress thanks to the clip tool and the shift vertex tool. This is my first time doing a proper level and environment design, #Blocktober is going so great! #gamedev
Textures by makkon_art
Model by pyrox3ne
My first entry for #Blocktober from the Fuwamoco fangame I am currently making. I used Trenchbroom for the first stage of blockouts then I am refining it using Blender.
This is my first time making a 3D level design, but I'm happy with the results. #gamedev
💙 "Moco-chan, you think we can climb up to the top of that tower?"
🩷 "Un-un, you go first, then I'll follow"
Fuwamoco fangame dev progress, now with dash, wall jump and double jump.
Ported to #GodotEngine from scratch. Animations by me, models by pyrox3ne.
#FWMCpix
I'm trying to make a simple Fuwamoco fan-game as I see them having a lot of fun with 3D platformers. 💙🩷
All animations and platforming systems are made by me. Needs a lot of improvement but I am very happy with the results. #FWMCpix#holoadvent
Model by pyroxene (@/pyrox3ne)
Trying out my first walk cycle animation in Blender, as I'm cooking something nice and simple for the Fuwamoco community 💙🩷 #FWMCpix#holoadvent
3D Model by pyroxene: https://t.co/uzDRilDoXm
@fuwamoco_en Thank you so much Fuwawa and Mococo for making me smile everyday! You make me motivated to work harder and achieve my goals too! We are always here to support you! BAU BAU! 💙🩷