@CharliePryor@nuttylmao Sponsorship offers vary between creators based on reach, category, etc. Even if your assessment has been overall negative, the ecosystem is not better off with 1 less key player trying its darndest to find ways to monetize smaller streams. As it turns out, that's a challenge.
@acorlei@nuttylmao As in, getting the right sales people to be able to reach the top brands and secure significant ad budgets. It's a multi-tier challenge - working with brands, working with streamers, choosing the right streamers in the first place. Achieving good ROI on a campaign is not easy.
@acorlei@nuttylmao There's sponsors for the masses and then there's sponsors for the big dogs. Back in the day I remember several Hollywood movie sponsorships, AAA game releases, you name it. Most of that went to folks with at least 300 viewers.
Keep in mind getting those deals is a difficulty too.
@nuttylmao You could say monetizing the tools would be a good fallback once they give up on the campaigns angle, but then the answer is that the numbers probably just don't work. It's very difficult when your biggest competitor is still totally free and has already been acquired.
@nuttylmao Because it wouldn't support the business they were trying to create. Since ~2021 the company hardcore focused on sponsorship deals. The idea is: bring in customers with tool suite, then monetize through the campaigns. If the tools are less attractive, you hurt the top of funnel.
@TrishF43247290@historyrock_ "Mature" in the context of any form of art usually just means the opposite of cliche or low-hanging. Once you've covered enough ground as an artist (and grown as a person) you can start to really be thoughtful with your music, whether it be through harmony, song structure, etc.
@ZergGirrl Competition. It may be true that SC2 grew in viewership during that time, but that alone may not have been enough to compete for the time slot. I don't think it's hard to imagine more popular games than SC2. Heck, they're listed in the picture.
@MapuTV@StarCraft@Blizzard_Ent@EWC_EN Esports is still pretty much a niche inside gaming, I'm not sure EWC could meaningfully move the needle on how many people know about StarCraft.
Besides, I'm not sure the hardcore esports fans would react well to their beloved franchise receiving a completely different entry...
@fogturtle6@dev1yer What in your eyes is the negative consequence of the slippery slope you've assumed here?
And what's so magical about the max. gifting option that existed before?
What if we had less gifting options? Would that be better, by extension of your argument?
@zachbussey It's possible that the economics work out sans Valorant. Twitch bears the cost of the auto-gifted subs, and the whole subtember event is ROI-positive (quarterly horizon) due to the spike in subscriptions, and subsequent continuations.
Then Valo deal is the cream on top. Could be.
@zachbussey The distinction is utterly meaningless (paying for the name vs. for the subs), but then again - the community response is nonsensical in the first place.
Players don't realize how lucky they are to have a dev that's spending that much on promotion.
Some games would kill for that.
@michaelmina_lab Your mistake is thinking pushback from an anti-scientific, anti-intellectual standpoint is valuable.
It's one thing to have the cautious side and the experimental side duke it out, but if the two sides can't even agree on reality, the whole thing is just a waste of oxygen.
@zachbussey When Twitch talks about doing a YouTube-style rewind, they're talking about rebuilding much of the underlying video tech, so that they may have scrubbing/seeking capabilities as snappy as YouTube.
Kick made a cool and useful UI change, but that's it.
https://t.co/FSlUiUMWIS
@zachbussey Good for Kick, but it's not really on par with YouTube - which I'm guessing is why Twitch haven't done this.
Like Twitch, you still can't "rewind" to the last 5 seconds before Live. You have to jump back a whole 30 seconds - the equivalent of visiting the Twitch VOD.