@GodsUnchained Mid-Range Wild Nature Deck - I play mainly Nature Decks and got 17/25 on my 1st Ranked WE w/ a similar deck back in April.
Deck Code(missing Managarmr):
GU_1_5_CATCATCApCApCArCArCAsCAsCAuCAuCAxCAxCBhCBuCBuCByCByCCOCCOCCoCDfCDfHAEHAEHAFHAJHAJHAwHAwHBA
#F2PDECK2021
@GodsUnchained 5* Late Midgame: U play your heavy monsters or clear the enemy board w/ The Hunt. Substitute Minotaur w/ Helios Battlesworn if necessary. U could also attach jump On! to one of your creatures to clear weak creatures. Charging Oryx will help you to finish of the enemy quickly. :)
@GodsUnchained Mid-Range Wild Nature Deck - I play mainly Nature Decks and got 17/25 on my 1st Ranked WE w/ a similar deck back in April.
Deck Code(missing Managarmr):
GU_1_5_CATCATCApCApCArCArCAsCAsCAuCAuCAxCAxCBhCBuCBuCByCByCCOCCOCCoCDfCDfHAEHAEHAFHAJHAJHAwHAwHBA
#F2PDECK2021
@GodsUnchained 2* If you got the first turn, try to opt for Mana (1) and (2) cards. The best combi at the start is *Marsh Walker* and *Shieldbearer*. Only keep Shieldbearer if you have other monsters to combine it with. Arrow of Range should also be traded away to opt for other cards below 3.
4* If u have at least 2 wild monsters on your side, u could use Wildfire to boost the stats + damage enemy monsters. In the current meta a lot of stronger decks use weapons (especially War). If u encounter a War deck, your best bet is to keep Nefarious Briar at the beginning.
3* After the first 2 rounds u can play either a 2 + 1 combi w/Shieldbearer or Flourish and a monster (enemy has a stronger monsters on the field). If u have board control, u could go for another 3/4 mana monster. *Substitute Managarmr w/ another Hunt Warden if you don't have him.