@SarahTaber_bww This made me immediately curious about workers per capita and workers per cultivated acre. Is that initial rise all population growth? Is there a steady drop in workers/acre, or some meaningful wiggles?
@SarahTaber_bww is one of your Podcast episodes out of order? The audio I’m getting for “history of agriculture part I” sounds like a part II.
https://t.co/uC004YZ7IH
@DragonShield_ I just picked up a box of olive DSMs, and the sleeve color is *really* different from the swatch on the box, closer to Lime. Are these right?
@MerriamWebster Looks like practice mode on Quordle is bugged. This is the second time now I’ve opened it, and seen my guesses from a previous (completed) puzzle used as (terrible) guesses for a new one.
@ghirapurigears I’m terrible at Discord, so after I wrote this for the RC Discord it wouldn’t send.
Two things that strike me as a a little funny about “Stable”:
@ghirapurigears 2. “Minimize changes that require players to actively maintain their decks” sounds like something largely out of your control. For me, pressure to update comes from new pushed cards — and lots of them, not one or two bannable baddies.
@ghirapurigears My general approach is to do some light tagging (most of the work here), then sort by MV. It makes it a little easier to see which cards are cool, but below the power level of the rest of the deck. That’s most of the other cuts.
@elektrotal FWIW, ep3 is essentially a standalone episode, and a really fantastic one at that. I haven’t played the games, but I gather it’s a significant departure from the game story. There is one zombie, but it’s not a threat or central to the episode.
@benjithebrewer@edhrec Three, Sisay, Sefris, and Aminatou. With about 25 decks built. My playgroup has done relatively well at resisting the recent power shove.