@patramanchan I really like games with deliberate and calculated combat. Reminds me of OSRS bossing of all things, because there you can only make actions every 0.6 seconds and it leads to almost dance-like combat. This game looks like it has that same quality.
John has found his bootlegged Vegas Pro 12 again and blessed us with this devlog(?). These are unironically such a morale boost in the midst of development hell
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Would you be interested in an Overcooked-like co-op game where you cook your guests? There's a game jam game gathering dust in our backlog that we might brush up and release as a Steam demo if people are interested.
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Was addicted to Ultrakill's "Jackhammer" weapon when we started development, so now the combat system is just vehicular manslaughter. Damage that scales with speed in a game about going fast is a nice fit I think.
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@SlntPlanetGame@TheIndieManiac Love the aesthetic. It's like SOTN but instead of the campy halloween theme it's old sci-fi horror. The creatures are straight out of Weird Tales or the Lovecraft mythos.
This area only exists because I had a dream about it and it looked cool there. "It was revealed to me in a dream" is now officially part of my workflow.
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