Caves: Done. ✅
From the snowswept Jerall Mountains to the sandy dunes of the Gold Coast, we’ve completed and fully QA’d all of #Skyblivion's caves!
Credit: Penrutet, Heavy Burns, and Jero
Big progress update on OblivionMP! Four players free-for-all at Cloud Ruler Temple, every swing landing on the same frame across all four clients, captured live from four separate machines. What broke at two players is holding at four now. Go check it out:
Short one today from OblivionMP team! Got 4-player fight sync working pretty OK and wanted to show it before the full update/trailer next week. More clips coming soon!
Sign up for EA: https://t.co/aWHB1cekjc
Discord: https://t.co/3uhwNmW8tu
New WukongMP tutorial: how to set up and run your own server using the SDK.
Download the binaries, configure your mods, launch, sign into the Admin Panel.
Takes a few minutes.
Docs: https://t.co/BryJbwVcMN
Watch: https://t.co/na51ZdA2EZ
The WukongMP mods are now on GitHub. Both the PvP and co-op mods are public and open to contributions.
- https://t.co/mYuLjrLAJh
- https://t.co/zWFLG62dM4
If you want to contribute, the README.md in each repo covers the basics: how we handle PRs and what we will and won't merge. Bug fixes, balance tweaks, and overall improvements are all fair game.
A note on why: we want the modding community more engaged with WukongMP, not just consuming it.
Heads up: We're seeing bad actors on Discord that are using modpack .zips to spread malware.
Import files from trusted sources only! The CurseForge app will alert you if an imported zip contains any files not hosted on CurseForge (see below).
Stay safe!
In our latest technical blog post, we explore how developers can use mutators in their Unreal Engine games to help modders hit the ground running.
https://t.co/7bCo7qJ2V5
WukongMP SDK for @BlackMythGame is now in public open beta. During closed early access, our builders shipped working combat mods on real servers - perfect dodge timing, parry and retreat, stun lock in actual PvP. That was invite-only. Starting today the same tools are open to everyone.
Docs: https://t.co/vHaGEhORIt
Forum: https://t.co/QFATACu33T
Mod template: https://t.co/mkNWlbt311
Want to host? We partnered with Nodecraft: https://t.co/O53JwUfEhr
WukongMP PvP Matchmaking is live!
Open launcher. Select Find Match. Pick region. Queue. Fight whoever's waiting.
No more "anyone want to 1v1?" in Discord ;)
Dev Update #2 for Oblivion Multiplayer is out.
Magic sync ✅
Bow mechanics ✅
Location transitions ✅ (mostly; bug still in the footage, we're on it)
Cyrodiil is starting to feel like a shared world. Early access 👉 https://t.co/y4ssYGeDb6 Discord 👉 https://t.co/t4BbodTP7H
We've opened the first batch to a small group of handpicked builders. They're getting access to the server binaries, scripting API, and mod development tools to build custom game modes and dedicated servers for Black Myth: Wukong multiplayer.
We'll be expanding to more builders soon, and the first community servers will be open to players not long after.
If you want to be considered for the next batch, sign up here:
https://t.co/m1lmsEKna4
More details on what the SDK actually does coming soon. Watch this profile and our Discord!
April Fools. 😆
Actual first SDK language is C# and it's coming soon. This video is real progress though - animation sync, fight sync, and one player left in just their pants. Full showcase dropping very soon. EA signups: https://t.co/aWHB1cekjc
Two announcements from the OblivionMP/ReadyM team:
- After careful consideration and devs brainstorming last few days, simultaneous clothing removal across all players and NPCs is now officially a feature. The immersion speaks for itself.
- Punch cards won our scripting language poll. Industrial punch machines ship with every Early Access builder starter kit.
Not sleeping on this one. The WukongMP SDK for @BlackMythGame is almost here. Server owners will be able to write their own game modes, hook into live game events, spawn enemies, track players, and control gameplay logic - all in C#, all running live on multiplayer servers.