Some updates:
- Completely removed B-Bones — the rig now uses only standard bones, no shape keys
- Improved shoulder twist and spine deformation
- Updated topology in the clavicle and shoulder area for cleaner and more stable deformation
- Added IK Stretch to the arms and legs for extra flexibility
In the future, I’m planning to combine height map textures with the armature using Geometry Nodes. I believe this approach will help achieve more realistic deformation while optimizing FPS for smoother and more comfortable work with cloth simulation
#b3d #blender #rigging
@GenericIOP Hello . My shoulder rig is an exclusive author's solution. You can purchase blend file (only shoulder armature) + video manual. If you're interested, write in a DM