Progress is coming along for the new movement/combat mechanic: the homing kick.
HD: https://t.co/m48CwUlmkn
Also shown is the new air juggling system and limited-time health pickups that are dropped on enemy death.
#screenshotsaturday#gamedev#indiedev
Here's a look at the first enemy: the Gazelle.
HD: https://t.co/ji8T0mOujb
Still a WIP as I am working on adding a voice to them soon.
#screenshotsaturday#gamedev#indiedev
Concept art for the pistols. Stolen from a dead cop.
Still liable to change but I'm happy with the current iteration. Will show the model when it's ready, when I have something to shoot it at.
#screenshotsaturday#gamedev#indiedev
It's been a while!
The explosion VFX have been polished to add more intensity and clarity.
Rail grinding has also received a full revamp, allowing for turns sharper than 90 degrees.
More to show soon.
HD: https://t.co/WSW8MTAgSN
#screenshotsaturday#gamedev#indiedev
Been working on the visuals for explosions and I've finally gotten it to a place I'm happy with! Still subject to change and needs a lot of extra refinement and finalizing but I think it's getting somewhere.
"This party's getting crazy! Let's rock!"
HD: https://t.co/L7UqpfQfhy
You can grind on rails in any direction, including upside-down. Should add a unique dimension to combat encounters.
#gamedev#indiedev#unity3d