Today I'm thankful for this conversation with @greggbehr and @RyanRydzewski on their wonderful @remakelearning podcast: https://t.co/eOW4kToaT4
We discuss the question, "How might media makers, researchers, and youth co-design media experiences that matter?"
#kids#technology
How do we flip the script on media and technology, and use it to create shared experiences instead of individual ones?
@reallymdp from @CooneyCenter joins us on this week's episode of the Remaking Tomorrow podcast! Listen wherever you pod, or here: https://t.co/dhgrwmm8Za
The Call for Applications for the @cooneycenter’s Well-Being by Design Fellowship is now open! This five-month, PD program is open to all mid-career designers of kids' interactive media & tech. Learn more: https://t.co/LYMXxgyXgJ
Video games that are designed well can contribute to the well-being of children.
That's what we learned by engaging with 300+ children around the world.
Learn more about the takeaways: https://t.co/FdoAwmdpkG #RITEC
REMINDER: The Young Futures Org #LonleyHeartsClubChallenge, a $1 million open funding call is currently accepting applications through next week Friday, April 5. Join us for a virtual FAQ tomorrow (3/28) at 12pm PT. Register at: https://t.co/ItchFqj3d0
If you're a #kidstech creator interested in building engaging products that support kids' well-being, this resource is for you! Inspired by #RITEC, our guide offers evidence-based recommendations about designing with well-being in mind: https://t.co/H4esAzgKxz
Thanks to everyone who came out for our #SXSWEDU panel with our amazing Medha Tare, Maria Janelli (@Scratch), Shayla Cornick (@DigitalPromise), & Joanna Cannon (@WaltonFamilyFdn ). We're thrilled to have had the chance to share this conversation with you.
We recently hosted some co-design sessions with @aerdf w/ tweens who don't love reading. We learned about barriers to reading and design features they would like to see (and avoid) in literacy apps for reluctant readers. https://t.co/HbILIGVOig
#literacy#cooneycentersandbox
Join me this Wednesday at the Children’s Digital Privacy Summit 2024. Gain a better understanding of today’s pressing online privacy and safety issues, and opportunities to design better for kids!
https://t.co/ov8AYiQ6Mq
#PRIVOSummit#COPPA#ChildrensPrivacy#kidtech#gaming
Happy birthday to Joan Ganz Cooney, the woman whose vision and leadership sparked a revolution in children's educational media!
Please join us in wishing her a very happy 94th birthday!
If kids could design a social networking app for themselves & their peers, what would it look like? @azadehjamalian shares highlights from some co-design sessions conducted for the #CooneyCenterSandbox with @MrsWOfficial and @TheGIANTRoom. https://t.co/RDCnicN3cj
We're thrilled to share that we'll be at #sxsw2024. We can't wait to talk about cultivating citizenship through digital connections with @reallymdp, Jeffrey Burrell (@riotgames), @tamibhaumik (@roblox) & Katie Salen (@ucirvine).
See you in Austin! @sxsw
https://t.co/vdP3aiPguT
We are looking for teens between the ages of 14 and 17 to help us support digital product designers working on well-being projects. Please share with young people you know and with other folks in your network! More information at https://t.co/DuXHQDj2vs
Do you work with teens? We're looking for some great 14-17-year-olds to participate in our Youth Design Team. They'll help shape the future of games, apps, and websites for young people. Learn more about what we're looking for here & please share! https://t.co/TYwWB75XBt
Just one more week to apply for the Well-Being by Design Fellowship, our new professional development opportunity for mid-career designers of kids' interactive digital media & technology products. Learn more about the program here, and please share! https://t.co/VNSszELZXD
,@foundry10Ed is an excellent resource for those interested in #edtech. I wrote about their early research on student perspectives of VR in education for Virtual Reality Pop! on @Medium
https://t.co/7wBEabetcz
#edtech#vr#VRedu
.@reg_inee says we need to consider how VR/AR tools, which rely heavily on visual processing, might work with assistive technology and might be designed to allow for multiple physical modalities
#edtechchat#vrinedu#DIW2023
@foundry10Ed Educators should consider if they're ready to take on a learner role with their students - to be discovering together, with expertise distributed in different ways
#edtechchat#vrinedu#DIW2023