#PitchYaGame Worlds at War is about a ragtag gang of survivors on a small carrier-group, trying to scavenge and fend off aliens that have invaded earth. But mostly, it's a bullet-hell rouge-lite game about flying planes and helicopters, and kicking some alien butt!
@InternetH0F A bit facetious, but technically there are several other possible correct answers - IFF you count in another base than base10. For example in Base9 the answer is 18. (Swedish public education).
After a long hiatus, I was inspired to fix a few bugs. Another update should be coming in a couple of weeks.
https://t.co/f7O4VOTvc0 #gaming_news via @steam
Mixing Exponential Height Fog with a Sky Atmosphere in Unreal? Remember that the Fog Inscattering Color values are *additive*. Turning them down results in a more naturally lit fog! Also make sure you have "Support Sky Atmosphere Affecting Height Fog" enabled. #UETips
@CarterDixieland @revjackashcraft The risk of a new, more dangerous, vaccine-penetrating strain is proportional to time in a host * amount of virus in a host * number of hosts. Unvaccinated are more likely to catch the virus, they have more virus in their body if they do, and for a longer time. Do the math.
@Why485 For #worldsatwar I have high-pitch fan-intake noise all-around (or in front), and the engine-exhaust noise in a cone facing back. They are doing that too. Also they seem to have an entirely different noise that includes a lot of echo that they blend in/out based on distance.