Super tired now, but the web version is coming along really well. This is running in a browser, performance and visual quality is much better than what I thought would be possible. Almost ready for testing! #gamedev
In case you're curious where wishlists come from (atleast for me), it's mostly relying on Steam to do the work for you. Granted, plenty of levers were pulled to MAKE THE STEAM MACHINE MOVE. Note: some came before next fest demo (an old announcement trailer from years ago). Pretty sure the IGN coverage moved the needle a little but I think mainly it's just popular upcoming (and maybe the new tools they have for discoverability)
our indie game:
- a cute yet terrifying dream world
- beautiful pixel art
- puzzles solved by taking and connecting - screenshots
- charming characters and an immersive story
https://t.co/c0pBMeUDEg
#DREAMiLL#indiegame
During Mina the Hollower’s development, Kickstarter backers got an exclusive look behind the scenes through private developer streams! 🐭🕯️
Now we’re opening the vault and making them public, one every Friday!
The first stream is live today! ⬇️