@AlfredBaudisch Not sure if you're taking feature requests, but it would be great to be able to enable/disable individual pieces for segmented models to see how things were textured in overlap areas more easily!
Workin' on some vector art space ships for a #gamedev project. Easy-to-customize livery with some (ahem) familiar faction color schemes (for testing only!).
@spaceops3030 Not sure about the dimensions, but it looks like Canal Plastics sells 2"x2" amber acrylic squares for $1 per, and the decals could maybe be done with printable water transfer decal sheets?
@noio_games Out of curiosity, do you do your full paint workflow in Blender or a mix of tools? I've been frustrated by the lack of pixel-sized painting when trying to work without an external tool like pribambase etc.
if you're into "Pixel Art 3D" please try my Blender add-on "Pixel Unwrapper"
been using it for a while, and it's at a point where I can just smash "Unwrap" and no longer need manual touch ups! (after adding seams)
(also get in touch because I might need help soon )
One of mine favorite things to do for looking inspiration and reference, is going through Flickr and Lego Mecha/SpaceShip builds...
image by : Pierre E Fieschi
https://t.co/0Q6BZDchEC
I carved out the ECS library from my current project and open sourced it!
Introducing π¦gecs v0.1, the compile-time generated ECS for Rust.
https://t.co/tgbHi72Pxv
https://t.co/JKvzSSnvy1