Maybe there's finally an Xbox game @Rand_Al_Thor_19 will play with me...?!
Gears of War: E-Day Horde Siege is soooooooooooooooooo GOOOOOOOD.
Really need to find out more about higher level gadgets and stuff though, options in the beta are very limited.
@klobrille Company has become a joke man. 22 Years with Xbox, I finally said screw it and bought a PC a few months ago. Best gaming purchase in a while. Only way I'm spending money on Xbox now is if the game supports Play Anywhere. Such a shame to see Xbox like this.
It's time for a small giveaway π
I just got the Red Bull dog tag for #Battlefield6 plus 1 hour Hardware 2XP token.
To enter: RT + Like π β₯οΈ
I will announce the winner later today.
Other devs from the Battlefield Studios have shared David Sirland's vision on #Battlefield6's cosmetic skins, and EA's committment to grounded realism.
In an interview with DBLTAP, DICE Design Director Shashank Uchil pointed to Call of Duty's infamous Nicki Minaj skin as something #Battlefield6 doesn't need.
"It has to be grounded. That is what BF3 and BF4 was β it was all soldiers, on the ground." - pointing at the key art featuring soldiers in soldier gear looking out over a wartorn New York City. "It's going to be like this. I don't think it needs Nicki Minaj. Let's keep it real, keep it grounded."
In addition, DICE Producer Alexia Christofi told to Comicbook that cosmetics must feel grounded and authentic to this game's aesthetic.
"What I will say is what's really important to us is that things feel grounded, and we want people to express themselves and to have cool skins and peacock in a way like βI look pretty cool and I have this great weapon skin.β But we want it to feel authentic to the franchise, that's the approach we're thinking."
DICE Lead Producer David Sirland also emphasized the importance of how characters look when it comes to classes, and how certain aspects of different classes aren't allowed to be interchangeable to avoid confusion.
"That's also part of the class identity, how you look, probably more how you think you look than how you actually see someone. We have this shoulder identifier [for classes], like with Recon, it's three antennas [near their shoulder], similar to Battlefield 3.
For example, there is a ghillie material on the Recon skins, and they're not used on the other [classes] to really emphasize the differences. There are some rules there, but it's looser rules than βIt's always going to look like this.β But it needs to feel like it fits the universe, because part of why I think we're getting good feedback here is because it feels like 3 and 4, in a sense, where it fits. I think that's really important."
Articles:
https://t.co/BwDqrnrus1
https://t.co/r47zHGZ8eZ
https://t.co/DgIaMQG9iw