New Red9 QuickTips is live!
Learn how to use Snap, Track, & Locatorize in Maya with the Red9 ProPack — simple tools every animator should have, but Maya doesn’t include!
https://t.co/6rH4ylOg71
#Red9#Maya#AnimationTools#Rigging#AnimTech#QuickTips#animation#VFX
A new force awakens in Diablo Immortal.
We teamed up with Blizzard to bring the Druid to life in this dark, explosive cinematic.
Transformation, rage… and a fire tornado.
Watch now: https://t.co/xdcIKBnOW9
#DiabloImmortal#Druid#CinematicTrailer#VFX
Adding support for more out-of-the-box mocap solutions — what systems do you want to see next?
Here’s our Red9 Pro_to_BND anim remapper in Maya — the backbone of any solid mocap pipeline. #Mocap#Maya#Animation#GameDev
@jjbrambles@infinitisirrena Thanks for the plug Josh ;) If you're looking seriously then go grab a build of our ProPack, that includes all of the latest openSource code and the compiled ProPack pipelines, its a vast codebase for any TD or animation setup! https://t.co/D1qpTCnTQF
Red9 ProPack Update is Live!
New features:
• Deformation Transfer – now with batch mode
• AnimCache added to MetaRigs
• Finger Pose Integrator released
• WristLock support expanded + pipeline fixes
Grab it here 👉 https://t.co/5UWAQZgQC5
#Red9#Maya#Rigging#VFX#Animation
Something very satisfying about playing with maths on a Friday. Simple Sin-wave expression in Maya where 1 driver attr drives multiple outputs. Actually a test for a linear set of combo blendshapes for facial correctives. @AdskMaya#animation#techart#maya3d
New Beta release of Red9 ProPack just went live with a BIG set of bugfixes and updates, mostly requested by current clients who are pushing the systems hard!
@AdskMaya#animation#TechArt#red9#propack#VFX
Check out Rodeo FX's breakdown of its black hole effects from Sonic the Hedgehog 3
Watch the full video on the Rodeo FX YouTube channel: https://t.co/ZSfXTciBfz
#VFX#VFXbreakdown#simulation@FXRodeo
#SonicMovie3 VFX Rigging demo. This is the base master ROM (range of motion test) that we used to help calibrate and stress test all of the rigs for the film. Credit to Clep Yip, animation supervisor on the film for the fabulous animation
We're delighted to announce our involvement in Sonic3, in cinemas now. Red9 developed all of the character rigs for the project, a central set of assets that went to all VFX vendors. #SonicMovie3@AdskMaya#vfx https://t.co/Ckf3DeqoPN
Delighted to be able to announce our involvement in Skydance's BEHEMOTH which is now available for Playstation VR2, SteamVR and MetaQuest. Red9 was involved from the outset of production to help set up the character rigs & animation pipeline.
https://t.co/xRVlPBczIq
Delighted to be able to announce our involvement in Skydance's BEHEMOTH which is now available for Playstation VR2, SteamVR and MetaQuest. Red9 was involved from the outset of production to help set up the character rigs & animation pipeline.
https://t.co/xRVlPBczIq
Game changing update to our ProPack, deformation transfer with selective coordinate space for blendshape and skin xfers. This is the result of months of continual dev during a recent film project. #animation#techart@AdskMaya#rigging
https://t.co/BieTQFklgj
Red9 turns 10, so we thought it time to celebrate with a damn good party! Fabulous night with family and friends at The Black Swan, Shepshed, couldn't have been a better night.
Coming in the next release of ProPack, we've integrated our PuppetRig Demo Asset directly to the menu's, along with the Binder file that supporta animation transfer from any source. Enjoy and play! #animation@AdskMaya#propack#red9_anim