Stayed in game dev because it turns out there's a lot of wonderful and talented people here who also like games. The beauty of how games are built is still incredible to me but all the wonder of the folks behind it has far exceeded that.
Stumbled into it.
Initially wanted to get into game dev because I just loved the way games worked. Intricacies of mechanics interwoven with art, tech, story, and much more. Games are magical.
Got blocked by a medical issue. Became temporarily homeless. Did random side jobs. 1/
Even when I sort of got back on my feet, realized game dev was a failed dream that I could only pursue as a hobby. Did some side projects. Made a prototype of an improvement of a game I loved at the time. Which lead to one of the devs reaching out to me for a phone interview. 2/
@_benui @dewhitee2 Some other potential documentation: This only works if the key already has editor property customization. A plain struct without customization will ignore ForceInlineRow.
Comparing these screenshots: tumblr will likely be my go to for awhile.
Mastodon: There's too many barriers of searching and interaction, but I can at least search for η«
Tumblr: Threads are confusing to access and underexposed, but, gives a lot of η«
Cohost: η« isn't allowed
We could not be more excited to welcome Lydia as Sprocketeer #9! She's a brilliant engineer, and super deep into a bunch of games we're inspired by. Can't wait to see what she does as a part of the team!!!
@danielzklein@SmashGizmo (Only sort of maybe a couple times. :3 )
And yep! Currently, my time alternates: Do enough design to know what to do next in tech --> do enough tech until I get blocked by needing more design.
And it's both foundational systems design and tech. Which has been a blast. :D
@danielzklein@SmashGizmo Though it gets weirder when you factor in the "tech design" element, even once as a manager. Vision setting was for design vision and some tech vision. My IC work was more tech than design (main exceptions: I did design IC as a mentorship exercise or to cover someone being out)
@danielzklein@SmashGizmo Correct. :)
My time was heavily split between: craft mentorship, vision setting / direction setting, and IC work (In my own priority order, but not necessarily how much time each actually consumed).
1/
@danielzklein@SmashGizmo Comparing to another discipline, it's not to dissimilar to the usual tech lead / engineering manager split that often happens in engineering land.
@danielzklein@SmashGizmo Their manager was career focused. I was focused on what we're doing as a team. And us two required to stay in sync on various topics ("are folks failing / succeeding at performing team duties" kind of thing).
3/