@AficionadoTRSTR I actually agree completely but I think having the lore be more like how the Elder Scrolls handles the Dwemer would be better. Never outright explained, left vague, but rare clues scattered around will let you piece things together if you care to do so.
This.
Explaining everything about the Forerunners, leaving no mystery about them remaining and having a Marvel-tier Forerunner villain for Halo 4 will always and forever be my biggest gripe.
@jessedacri@NomadicAllo No issue with the original games, they were actually pretty straight forward.
It’s where 4&5 began explaining everything about the universe that ruined it all for me personally.
@AficionadoTRSTR If that was communicated without revealing in detail their entire civilization, social hierarchy, politics, and history, I'd completely agree.
@Majora__Z I'll never doubt for a second that the Forerunner trilogy is a fantastic book series. I just think in the context of the Halo games that removing that mystery from the Forerunners so deeply and abruptly was a mistake.
@FoxBoyJordy I'M SO SIDETRACKED. Also, been updating the Beta non-stop so it's 'essentially' done, but the final polish and under the hood stuff is the last thing stopping it from being 'out of Beta'.
Baboon was able to mod Campaign Evolved DAY ONE.
The research being done in the Halo Mods server is at lightning speed. Come join in on the fun, ESPECIALLY if you have prior Halo/UE5 modding experience.
With Campaign Evolved launching tomorrow, anyone looking to mod the game should join the Halo Mods Discord: https://t.co/bNSaWCuuMx
That’s where we’re actively developing Baboon, the first mod tool for Campaign Evolved, gathering feedback, and helping with questions.
So yeah, I know we've all seen this guy before, but I promise it's different this time. I went back to see how my old assets hold up, and some need a lot of work to get them to the quality I want for the short film. I thought it'd be fun to put a little edit together of that process. I didn't include any actual modeling, because that shit is boring af. Anyway, this asset is ready for production. One step closer.
#halo #vfxartist #scifi #3dart #3dsmax
I ACTUALLY DID IT
You have NO IDEA how hard it was to make this simple Power indicator sync for all players in the match.
Halo 3 does NOT support scripted HUDs in Multiplayer AT ALL.
So many hours of effort just to display each team's power level...
Worth it, tho
@aidan_stay I miss it a bit too, even if the lighting was flat and drab. Might bring it back as an optional map variant along with the night-time version.