This is the prompt that started it all. About a paragraph of text to GPT-o1 and it made a 7kB html file that does isosurface raytracing. I had done the same in 2d in earlier games Dagball and Blob Monsters Game so I knew the prompt to write.
https://t.co/YaCXOkUKNJ
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Where to go from here?
Play $BELLSACK: https://t.co/N1C2IGdlHG
Follow @benrayfield
Join the X community: https://t.co/11izaOVn9f
CA:
Eiog5m8Fm3CGZ4ptYtCyryx8DQrvsnGAjBbi6Rd7BAGS
$BELLSACK on @LaunchOnBags:
https://t.co/m4nDdc7AHH
This isn't just a token. It's a story of open-source getting the flowers it deserves. In a brutal sea of rugs and hype $BELLSACK is weirdly wholesome. A tribute to a builder who never asked for it. Ben's still coding, suspicious of the money, focused on the game and a lot more to come.
$BELLSACK - A thread 🧵
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The Epic of $BELLSACK: From open-source physics madness to one of the most epic crypto stories. First, this isn't your average memecoin lore.
$BELLSACK is the story of a genuine madscientist dev, a mindbending browser game engine built on curves and balls, and a community that spontaneously minted a token to celebrate it. Dive in.
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Why this feels different? Most memecoins are pure hype/art. $BELLSACK has a real, playable, evolving open-source project behind it. Ben is active, quirky, authentic. No shill. Just building.
Community supports the vision: organic growth, multiplayer dreams, AI swarms. It's like if a cult formed around a niche indie game dev... and minted him money.
https://t.co/GlQ2q9Q3z2
I want to have 1 million simultaneous players someday, each rolling 1 or more balls on fun curves, that reshape based on physics like a movement based puzzle game. Bellsack is designed to scale on the internet, but so far is single player. Imagine monkeyball but swarms. This is a screenshot, other than the blue/green lines I drew and copy/pasted skateboarder. This is a real shape I made that 3d raytracing graphics and ball-isosurface physics works on.
I clicked the CLAIM button in Bags Dot FM. It has supposedly credited some account with $12328.01 from fans of my opensource/Apache2 Bellsack game engine into that account. But for tax purposes I do not consider it income until its practically spendable, which may involve further steps.