Busy day today!
Today ~16,000 people flew in my free-to-play flight game made with AI
💸 Revenue update for https://t.co/UVJczDtp9x after 10 days:
+💬 19x Blimps sold at various prices = $38,000/mo
+ ✈️ 12x F16's sold @ $29.99 = ~$360
+= $38,360/mo
In-game ads are now $5,000/mo, if you want one, get them here: https://t.co/a9U4a9rpWz
As I said b4, I will keep doubling the in-game ads price because I don't want the world to get too busy with ads and have to keep it exclusive!.Next $10K/mo then $20K/mo until we run out of people who want to buy them :D
Today was busy mostly with installing all the sponsor ads in the game, I fixed:
✅ Playable now on low FPS
✅ Improved tank driving and turret aiming
✅ Improved rate of fire because it was slowing down when shooting
✅ Added proper refueling to 100% health if you land back at spawn point and make a full stop
✅ Installed lots of ads for all the sponsors (which was a lot of work because I didn't just wanna add blimps everywhere, I wanted some fun stuff for each sponsor)
✅ Added functioning radar on aircraft carrier (see vid)
✅ Added thank you to all sponsors on start (not load because it will never have load screens :D) screen
Video games are definitely A LOT harder in many ways than regular apps, I have a new found respect for video game devs. The to-do list is about 10x to 100x as big as any SaaS app I've ever made! Also because it's so creative, the possibilities are just endless.
For example @marckohlbrugge suggests "add a tank", I add a tank but then next I need to add a turret aiming system and next I get more ideas "let's add lots of vehicles" then "let's add walking mode". It's really fun but I get it better now how video games are infinity rabbit holes
A lot of people ridicule my little game rn, and it's not great or perfect or anything yet I agree, but people play it and seem to have fun and I really do wanna make a cool flight game. I'm happy it makes some money already in its first month, which gives me more motivation to work on it!
Next:
[ ] 5-min or 10-min like rounds so scores reset
[ ] interpolation for smooth planes (I know I know)
[ ] I will try CannonJS real physics model library