๐จ Announcing: DEAD RIG ๐จ
If you miss PS3-era survival horror and Dead Space, this is for you!
- Limited resources; customizable "tools"
- Strategic dismemberment
- Short highly replayable scenarios: loot, monsters and paths are all randomized
WISHLIST NOW!
@yuronkdev@Phantasmerie +1 to painting vertex colors for the environment (no lightmap hassle, allows hand painting, is very retro, pretty fast) and painted textures for characters / props :)
@orgunbertan While I used Unity for a long time (my previous game was made with it), this is a completely new engine I'm building on top of raylib using plain old C. The materials are custom (mini PBR); the workflow is actually single pass forward renderer, static lights baked to vertices :)
For the flashlight, I wanted the ultra-crisp shadows of Doom 3, built with modern tech but without its drawbacks: no multiple render passes, no temporal blurring, no smeared edges - and more importantly: optimized to run on a potato. Took me a couple days, but I think I got it!
The trick? Standard Screen-Space Shadows reconstruct the 3D space to trace rays; I apply this as a pure 2D post processing effect: I only take 4 samples (super cheap!), don't need blurring and always stays sharp. More importantly: it grounds objects and looks cool :D
AUTOMATON HEART IS HERE
You can play it on Steam.
Journey through a set of eclectic locales while managing your organs and switching between three characters.