Aaand we're off🎉
It can be challenging for game devs and comm managers to sift though vast amounts of feedback and after two months of hard work, https://t.co/XRcLlhd75K is going live to help them get better and smarter insights into player feedback and reviews!
#gamedev #communitymanagement #buildinpublic
The recent Steam Next Fest had me wondering what the differences are between a demo and a Steam Playtest, so I write an article about it. TLDR; demo's are for marketing and the purpose of playtesting is more about gathering feedback.
#gamedev#steam
https://t.co/A9F3I8iqmD
Too many a game developer have failed to listen to player feedback and seen their game slowly dying out as a direct result of it. It’s time to change the way game developers, community managers and publishers work with and analyze player feedback. #gamedev#gamedevelopment
Also, just for the heck of it, I used AI to create a podcast out of all the reviews and this actually pretty scary. It resulted in a 15-minute podcast with two hosts going back and forth about Timberborn. I’ll let you experience it yourself here:
https://t.co/GlJiFFL21Y
I've also queried the dataset with specific questions about the players' reception of the update, but for the sake of the length of this post I'll refer to the original blog post here where all the info is:
https://t.co/HPqxt92PeI
I love @timberborn and last week, I ran an analysis on all 28,000+ reviews to see how sentiment developed over time and what people thought of the Wonders of Water and Badwater updates. Here are the results🧵 #timberborn#gamedev
People also seemed to like the Golem/bots update in September of 2022, which caused sentiment to rise sharply. It dropped again after changes were made to storage (storing only one item in warehouse instead of multiple).
So in short: Sentiment was positive all around, except the Badwater update didn’t perform really well, dropping sentiment to its lowest point. Wonder of Water performed really well, making sentiment climb higher than it has ever been.
Keep in mind that sentiment can range from -1 (very negative) and +1 (very positive). Average sentiment for the entire time period is 0.47, which is very positive, which I think also reflects what I seem to read on Reddit and what is reflected in the Steam score.
Blue line is average sentiment on a daily basis. Red is a moving average, painting a clearer picture. Sentiment was positive and around 0.6, except for one particularly bad in May of 2022. From what I found this was just bad luck with a couple of negative reviews on that day.
Having only English reviews I ran sentiment analysis over every individual review with machine learning. There's a small error rate and it doesn't always correspond to the recommended setting of the review, but on an aggregate level it paints a picture. Sample period is from release until Feb 2025.
Of all 28,937 reviews I extracted from Steam only 61,9% were in English. To get a complete picture and to cover the entire player base, I had to translate them, which I did by running a local translation model. Here's the language distribution of the reviews:
If you're looking for a gaming experience which doesn't take you by the hand but is challenging and rewarding, look no further, this game is brilliant.
Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death!
#indiegame#pixelart#RPG#Drova