@theWellRedMage@Retro_Graders Conflicted, but yeah. Just no commercial incentive/interest for most games to make it to modern systems. And video games called an outlier, but foremost a consumer product (a hit-driven one at that). Perpetual availability/shelf-life for most just wasn’t intended.
@katewillaert Mid 2000s. Flag, in-community use goes farther back, but w/wave of actors, icons coming out in the early 00s, tv presence, marriage equality legislation (US in ‘04, Belgium ‘03, Spain ‘05). Politicization+cultural normalization key in public’s embrace of the rainbow’s association
@ArturSmiarowski Depends on goals? Many small projects deliberately pursuing different skills, iterations may be more beneficial (structured learning, resulting portfolio, move into team projects). No right way. Ambitious passion projects can motivate, small win projects can feel like exercises.
@NerdMovie1 Was going to use Metroid but didn’t want to flood your feed. Arguably a MUST franchise for the core “gamer” demographic; ~2% of Switch owners bought it? Also, local convention attendance, few retro game stores per metro (classic gaming “niche”, sure, but those are the collectors)
@NerdMovie1 I think 5% of the installbase. Also a decent % of channel subs will be passive- were casual interest suggestions, so even these most popular YT numbers are inflated. Nintendo’s YT account has fewer than 9m. Worldwide. For NINTENDO. Sony under 15m, (& how many fall under casual)
@LukesAwakening In an ideal world, a ROM hack/port is still an IP, insufficiently different from the original to qualify as Fair Use. But it’s somewhat akin to a song cover- a mechanical license really should be applied after,w/nominal royalty per sale/transfer collected by a rights association.
@PandaSub2000 Performance is a manufactured distraction. Can’t support artistic vision getting dismantled, concessions *just* to maintain some arbitrary FPS threshold. Games are an experience, not an exercise in processing.
Art direction (and how it gets relegated) a WHOLE other rant.
@fultonbot @gameinformer Sounds like they bought the rights to the Stern Electronics library. Stern manufactured & published a half-dozen Konami titles whose rights wouldn’t be included, a couple others outstanding with external rights, but a dozen or so unique properties.
@VideoGameCanon Right? Younger people haven’t necessarily discovered, some few from that casual interest crowd may be interested enough to explore. New to them. There’s the meme/overstated-to-death point, sure. But best not to assume the whole audience has taken the same journey as you.
@JezCorden Making compelling, differentiated games that ‘Knock it out of the park!’ on every level’s HARD. The bar always raises. Anything less than a hit predecessor “underperforms”. A constant summer blockbuster model, w/publishers churning multiple annual mega projects, is unsustainable.
Well done @PlayStation. The versatility engineered here breaks barriers, and is a big win for a lot of folks. Best news out of CES! Play has *no* limits
Introducing Project Leonardo for PS5, a highly customizable accessibility controller kit designed to help players with disabilities play more easily, more comfortably, and for longer periods.
More info: https://t.co/qqCfpnPJr6
@theWellRedMage My favorite. Unduly maligned, distanced by its creator, but a pinnacle of what video games were in 88. A couple obscure clues, but that was an adventure game norm. Some sharp difficulty curves took time to overcome + obscure clues that forced you to be meticulous = challenge
@ttrom_actual Hard pass on quantity over quality. An exhilarating 2 min. competitive match can be just as gratifying as that 60 hour adventure to someone else. And welcome with some of our schedules!
@fultonbot IBM PCjr (Speech attachment), Commodore 64 (Magic Voice module), Apple II (Mockingbird speech cards), Tandy Color (Speech/sound cartridge), ZX Spectrum (Currah Microspeech), Amstrad (SSA-1 Speech Synthesizer), Votrax Type n Talk (3rd party), select Famicom games had speech chips.
@fultonbot I think the coverage was too caught up in the talking points from industry marketing teams (all talk of the laser disc revolution, realism as the future of gaming), when a comparison to other entertainment industries’ cycles (w/multiple factors) would’ve been more illustrative.
@fultonbot “Until the introduction of Intellivision last year, both the Hatari and Odyssey were fairly entertaining video games..”
…Now, they are *maybe* suitable as replacement for an on-screen Yule log on one’s television. Maybe.
Check’s in the mail Daniel. Mattel pulling no punches!
@theWellRedMage Modern-day gossip magazine replacement. Hate & love trigger similar intense neuro responses, so there’s an intense feeling of satisfaction. It’s unfulfilling & empty (short of commiseration). Unproductive. But an easy outlet.
Life’s better pursuing what you love & inspires you.