@yama6265@Th3Garbear@FearedBuck you can ask them to delete the footage without being an aggressor and potentially assaulting someone/breaking someoneโs property ๐ญ yโall are tryna maintain that japan PR so badly instead of just admitting the guy handled that extremely poorly. get off your high horse
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV that's the video i was talking ab. where does he say its cheat codes? bc i heard him say tracking is op (but its also meta dependent cause non hitscan sucks ass on controller), and i heard him say close range is ass due to ample amount of tac sprint
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV i understand ur point if ur a casual player and play zb. however in build its completely different. in actual fights, your crosshair is constantly way outta position. and with not being able to flick and worse microflicks than controller, kbm has close range advantage
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV you cant be the 1 percent of fortnite without actually playing competitively. if you want to say the top 1 percent then you have to look at completive. go to competitive leaderboards and use data from there. im sure yk there are levels to this game. its a disgrace to compare lol
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV also im not sure wym with reet. ive only ever heard him shit talk controller. heres an interview where he talks ab it. he talks ab aim briefly and says controller tracking is easier (hitscan meta so yea i can see that), and in box with advanced movement controller aim is ass
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV okay lets just pretend i agree with you on aim assist being overtuned. are u arguing zero build or build? bc if ur arguing build, even if aim assist was overtuned it still doesnt matter. u said controller players at the highest level yet only 6 percent of pros use roller. kbm >>
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV you're using ranked to determine the "top" percentage of players when in reality its not a good measurement of skill. that's my entire point. which you aren't actually addressing. top 1 percent of RANKED. theres a big difference. ranked is a joke bruh. pls address what im saying
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV 1. zero build is irrelevant to me. if ur arguing that then have at it
2. idc if its top 100 unreal. the most reliable playerbase would be comp. why are you ignoring that? bc yk at an actual competitive level, controller is almost irrelevant lmao. keyboard dominates comp easily
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV u didnt address my point at all lol. unreal sucks. u cant view unreal players as "skilled" when 70 percent of them are terrible at the game. which is why i said comp data would be more relevant as those are actual SKILLED players(alot still suck). kbm runs comp, ur living in 2020
@WHAR_LEWTS@Based_On_Cringe@Crayonhauler@ThatWitchTV there's a big difference between unreal players and actual good players ๐ญ 80 percent of unreal players dont even have thumbs. quite literally everyone hits it with enough playtime. he said "with skill". comp leaderboards would be more relevant. keyboard is the majority easily
@VDemonize@falcon_safari1@RiseFn@PeterbotFN@Pollofn6@RazZzero0oFN@FalconsEsport they didn't have the consistency to win. they quite literally got outplayed. vico and malibuca outperformed them by every metric. they were good enough to the point where they didn't have to try to clutch unlike pete/pollo. worse avg placement and less kills than vico