@migueldeicaza So if I'm reading this right (written about 10 lines of Swift in my career π) you're treating the display as one giant quad and doing all the fun stuff in the fragment stage? That's awesome, and congrats on the new release!
Big congrats to everyone at @DSDambuster for shipping @deadislandgame - itβs been through a special brand of development hell, but awesome for it to finally see the light of day!
Definitely improved since the build I last worked onβ¦ seven years ago π
After suffering through the process of building a game prototype in Unity, we burned out - hard. Current #gamedev tools just don't value a collaborative, design-first approach.
So, against all sensible advice, we're building a game engine for #indiedev π€ͺ https://t.co/d9xO2IU6cz
@SilverSober The less confident cousin of βI feel fine, donβt see why I need to take these any moreβ which this idiot experiences at least annually π€ͺ
Iβve had pretty good luck in the past with emergency dispensing but your mileage may vary, like everything health-related in the UKβ¦