Ok, done with some preliminary checks for the asset and it seems it'll be able to support versions of unity from 5.6 to the latest. This is great since I'm hoping devs with older projects would be interested in porting to mobile.
#gamedev#indiedev
Currently checking backwards compatibility for my touch controls asset on older Unity versions and oh boyyy have things changed.
#unity3d#gamedev#indiedev
Currently checking backwards compatibility for my touch controls asset on older Unity versions and oh boyyy have things changed.
#unity3d#gamedev#indiedev
TOMORROW WE'RE ANNOUNCING THE **PC RELEASE DATE** OF THE OUTBOUND GHOST!!!! 🥳
This moment has been 3 years in the making, and I would seriously appreciate a RT 🔁 so that everyone knows what to expect 👀
Come back tomorrow at 11am CEST / 9am GMT / 4am CDT!!! 👻
Writing code that other people might see makes me overthink method names way too much. I'm over here clicking through synonyms trying to find the word that best describes whats going on😅
If you make custom Unity packages, check out this template that helps you quickly set up the file structure for your package.
#gamedev#UnityTips#indiedev#unity3d#unity2d
https://t.co/vpkrxlPlxw
An early look at an 'arcade type' car controller I'm working on for a prototype.
I'm happy with the result so far. I'm making use of Unity's wheel collider to handle the suspension and doing the movement code myself with the rigidbody.
#gamedev#indiedev#screenshotsaturday
Still have some work to do, but I got the basic mesh generation done with the option to leave the bottom faces unfilled (I need this for a mobile game so the less tris for me the better).
Now I just gotta figure out how UV mapping works
#gamedev#indiedev#unity3d
Making a basic road editor by combining the new Splines package and ProBuilder. Haven't generated the mesh yet but I just want to visualize the road.
#gamedev#unity3d
Here's a show off of the Touch Dpad!
Progress on the touch controls asset has been slow due to a huge refactor I've been doing. Will be posting other components in this package in the coming days!
#gamedev#unity3d#unity2d#TouchControlsPackage
#UnityTip - Hide Meta Files on GitHub
Make browsing repos of unity projects better with this extension.
Extension: https://t.co/oyEWVbpsbV
Add this in the settings: ^.*\.(meta)$
#unitytips#unity3d#unity2d#gamedev
Making a touch specific Input Module for a Touch Controls asset I'm working on.
Here's the difference in event handling between the StandaloneInputModule and mine.
#indiedev#indiedevhour#unity3d#unity2d
#UnityTip - See How Code From Packages Works
Here I'm looking into the Unity UI package to better understand how the EventSystem checks if a pointer is inside a UI element (it asks it's current input module).
#unitytips#unity3d#unity2d