Decided to drop the roguelite mechanics of the game and focus on being a topdown action game instead after feedback from playtesters. With this change, I added a new "Overcharge" mechanics, giving each character a unique overcharged weapon / attack for a limited time, and a player triggered finisher move before the timer expires.
The Dreaded Hut Release Teaser, A mysterious flood swallows a small village in the Philippines. Wade through the ruined homes, drowned fields, and whispers in the fog to search for your lost sister. Be careful of the water, some things don’t drown… they wake up.
https://t.co/II4OO10xAE
When your rage meter hits 100%, enter rage for more damage and special meter...
Or use the soul transfer mechanic! 🔮Take control of every playable fighter! Freeze time for a short period, your first hit will unfreeze everyone! Get Creative! 🎨🥊
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